Example #1
0
        // [ protocol : 4
        //   k : 4
        //   len : 4
        //   index : 4
        //   len : 4
        //   opcode : 4
        //   value :
        //   ...
        //   index : 4
        private void ExecFrame()
        {
            int      k;
            NetFrame frame;

            if (_queue.Dequeue(out k, out frame) == 1)
            {
                try {
                    int offset = 0;
                    int index = 0, len = 0;
                    offset = NetUnpack.Unpackli(frame.buffer, offset, out index);
                    offset = NetUnpack.Unpackli(frame.buffer, offset, out len);
                    OpCodeParse(index, frame.buffer, offset, len);
                } catch (Exception ex) {
                    k = _queue.BackK();
                    int    len    = 8;
                    byte[] msg    = new byte[len];
                    int    offset = 0;
                    offset = NetPack.Packli(msg, offset, (int)ProtocolType.PT_FETCHK);
                    offset = NetPack.Packli(msg, offset, k);
                    _ctx.SendUdp(msg, 0, len);
                }
            }
            else
            {
                int    len    = 8;
                byte[] msg    = new byte[len];
                int    offset = 0;
                offset = NetPack.Packli(msg, offset, (int)ProtocolType.PT_FETCHK);
                offset = NetPack.Packli(msg, offset, k);
                _ctx.SendUdp(msg, 0, len);
            }
        }
Example #2
0
        public GameController(Context ctx) : base(ctx)
        {
            _ui = new UIRootActor(_ctx, this);

            // 4, protocol
            _syncmsg1 = new byte[4];
            NetPack.Packli(_syncmsg1, 0, 1);

            //EventListenerCmd listener1 = new EventListenerCmd(MyEventCmd.EVENT_SETUP_SCENE, SetupScene);
            //_ctx.EventDispatcher.AddCmdEventListener(listener1);

            //EventListenerCmd listener2 = new EventListenerCmd(MyEventCmd.EVENT_SETUP_MAP, SetupMap);
            //_ctx.EventDispatcher.AddCmdEventListener(listener2);

            //EventListenerCmd listener3 = new EventListenerCmd(MyEventCmd.EVENT_SETUP_VIEW, SetupCamera);
            //_ctx.EventDispatcher.AddCmdEventListener(listener3);
        }
Example #3
0
        public GameController(Context ctx) : base(ctx)
        {
            _systems        = new Entitas.Systems();
            _indexsystem    = new IndexSystem(Contexts.sharedInstance.game);
            _mapsystem      = new MapSystem(Contexts.sharedInstance.game);
            _joinsystem     = new JoinSystem(Contexts.sharedInstance.game);
            _myplayersystem = new MyPlayerSystem(Contexts.sharedInstance.game);
            _systems.Add(_indexsystem)
            .Add(_mapsystem)
            .Add(_joinsystem)
            .Add(_myplayersystem);


            // 4, protocol
            _syncmsg1 = new byte[4];
            NetPack.Packli(_syncmsg1, 0, 1);

            EventListenerCmd listener2 = new EventListenerCmd(MyEventCmd.EVENT_SETUP_MAP, SetupMap);

            _ctx.EventDispatcher.AddCmdEventListener(listener2);

            //EventListenerCmd listener3 = new EventListenerCmd(MyEventCmd.EVENT_SETUP_VIEW, SetupCamera);
            //_ctx.EventDispatcher.AddCmdEventListener(listener3);
        }