private void HandleIntoRoomMsg(NetMsg msg) { var body = IntoRoomS2cMsg.Parser.ParseFrom(msg.GetMsgData()); Debug.Log("room id " + body.RoomId); UIMgr.Instance.OnIntoRoom(); }
private void HandleLoginMsg(NetMsg msg) { var body = LoginS2CMsg.Parser.ParseFrom(msg.GetMsgData()); G.Instance.playerId = (int)body.PlayerId; UIMgr.Instance.ShowReqIntoRoomPanel(); }
private void HandleTurnInfo(NetMsg msg) { var body = TurnInfoS2CMsg.Parser.ParseFrom(msg.GetMsgData()); Debug.Log("TurnInfo: " + body.BigTurnIndex + " " + body.SmallTurnIndex + " " + body.CurEntityPosIndex); UIMgr.Instance.SetTurnInfoText(body.BigTurnIndex); TurnRoomMgr.Instance.AssignTargetTurn(body.CurEntityPosIndex); UIMgr.Instance.ShowOperations(body.OperationSet); }
private void HandleCreateAllBattleEntities(NetMsg msg) { var body = SyncAllBattleEntitiesS2CMsg.Parser.ParseFrom(msg.GetMsgData()); TurnRoomMgr.Instance.CreateAllBattleEntities(body.Entities); }