Example #1
0
        public void DeleteEudemon(uint eudemon_id)
        {
            RoleData_Eudemon eudemon = null;
            if (mDicEudemon.ContainsKey(eudemon_id))
            {
                eudemon = mDicEudemon[eudemon_id];

                //PacketOut outpack = null;
                mDicEudemon.Remove(eudemon_id);
                //实例对象也移除
                for (int i = 0; i < mListObj.Count; i++)
                {
                    if (mListObj[i].GetTypeId() == eudemon_id)
                    {
                        mListObj.RemoveAt(i);
                        break;
                    }
                }

            }

            // 收到网络协议:长度:12协议号:1015
            //{12,0,247,3,117,251,72,119,89,2,0,0}
            PacketOut outpack = new PacketOut();
            outpack.WriteUInt16(12);
            outpack.WriteUInt16(1015);
            outpack.WriteUInt32(eudemon_id);
            outpack.WriteInt32(601);
            play.SendData(outpack.Flush(), true);
            //收到网络协议:长度:76协议号:1040
            byte[] data1 = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };

            outpack = new PacketOut();
            outpack.WriteInt16(76);
            outpack.WriteInt16(1040);
            outpack.WriteInt32(0);
            outpack.WriteInt16(5);
            outpack.WriteInt16(1);
            outpack.WriteUInt32(eudemon_id);
            outpack.WriteBuff(data1);
            play.SendData(outpack.Flush(), true);

            //刷新幻兽界面...经过测试 这些封包并没有什么卵用,幻兽界面还是有这个幻兽,后面再说吧。。2015.11.6
            //// 收到网络协议:长度:76协议号:1040
            //2015.11.9 已解决..是因为这里删掉了幻兽..后面调用playeritem的clearitem 找不到id了。。。
            //就在这里发清除道具的信息
            NetMsg.MsgClearItem clear = new NetMsg.MsgClearItem();
            clear.id = eudemon_id;
            clear.roleid = play.GetTypeId();
            play.SendData(clear.GetBuffer(), true);
        }
Example #2
0
        public void ClearItem(uint id)
        {
            //幻兽id特殊处理
            uint _id = id;
            if (id >= IDManager.eudemon_start_id)
            {
                _id = GetEudemonItemId(id);

            }
            NetMsg.MsgClearItem clear = new NetMsg.MsgClearItem();

            clear.id = _id;
            clear.roleid = play.GetTypeId();
            play.SendData(clear.GetBuffer(),true);
        }