public async Task JoinAsync(NetGameServerInfo serverInfo) { var serializer = new DefaultJsonSerializer(typeof(NetGameClient).GetTypeInfo().Assembly, Serialization.JsonSerializationSettings); _rpcClient = await RpcClient.ConnectAsync(serverInfo.RemoteAddress, serverInfo.RemotePort, this, serializer); JoinResult joinResult = await _rpcClient.Server.JoinAsync(PlayerInfo); var serverStub = new ClientSideServerProxy(_rpcClient.Connection); if (joinResult.IsSuccessful) await InitializeAsync(joinResult.SpawnPosition, serverStub); else throw new InvalidOperationException("Failed to join game server"); }
public NetGameClientViewModel(NetGameServerInfo serverInfo) { _serverInfo = serverInfo; }
public void ConnectClient() { var serverInfo = new NetGameServerInfo(ServerIp, Port); _frame.Navigate(typeof(GameClientPage), serverInfo); }