// Use this for initialization protected void Start() { netDog = FindObjectOfType <NetDog>(); rb = GetComponent <Rigidbody2D>(); netDog.AddEnemy(this); max_hp = hp; }
// Use this for initialization void Start() { netDog = FindObjectOfType <NetDog>(); target = netDog.localPlayer.transform; }
// Use this for initialization void Start() { dog = FindObjectOfType <NetDog>(); wts = FindObjectOfType <WaveTextScript>(); StartCoroutine(SpawnWave()); }
// Use this for initialization void Start() { wps = FindObjectOfType <WaveSpawnerScript>(); dog = FindObjectOfType <NetDog>(); StartCoroutine(SpawnEnemy()); }