public static void disconnect(ref ConsoleSystem.Arg arg) { if (NetCull.isClientRunning) { NetCull.Disconnect(); return; } Debug.Log("You're not connected to a server."); }
private static void smethod_8([Optional, DefaultParameterValue(null)] string string_5) { if ((string_5 != null) && (string_5.Length > 0)) { ChatUI.AddLine(Class3.smethod_10(0x14ea), Class3.smethod_10(0x1508) + string_5 + Class3.smethod_10(0x1528)); } NetCull.isMessageQueueRunning = true; NetCull.Disconnect(); }
public static void Disconnect(string reason, bool sendReasonToServer = true) { NetCull.Disconnect(); //NetCull.DisconnectImmediate(); }