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C# (CSharp) NetController.OnSaveLoaded Examples
Programming Language:
C# (CSharp)
Class/Type:
NetController
Method/Function:
OnSaveLoaded
Examples at hotexamples.com:
1
C# (CSharp) NetController.OnSaveLoaded - 1 examples found
. These are the top rated real world C# (CSharp) examples of
NetController.OnSaveLoaded
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Sync(4)
SendMessage(4)
SyncAllPlayers(3)
CloseThread(2)
Update(2)
SyncSpecificPlayer(2)
GetComponent(2)
CheckNet(1)
RegisterNetEventListener(1)
player_disconnected(1)
add_player(1)
ToggleBroadcast(1)
StopServer(1)
SendPosition(1)
ScanSubnets(1)
RegisterProtoHandler(1)
OnMessageReceived(1)
OnSaveLoaded(1)
Close(1)
GetOneNetPlayer(1)
GetMacsOnPorts(1)
GetLocalIpAddress(1)
GameStop(1)
GameStart(1)
GameReset(1)
GameAlreadyStoped(1)
GameAlreadyStarted(1)
DisconnectNet(1)
CreateServer(1)
ConnectToNetGame(1)
Connect(1)
player_move(1)
Frequently Used Methods
Sync (4)
SendMessage (4)
SyncAllPlayers (3)
CloseThread (2)
Update (2)
SyncSpecificPlayer (2)
GetComponent (2)
CheckNet (1)
RegisterNetEventListener (1)
player_disconnected (1)
Frequently Used Methods
add_player (1)
ToggleBroadcast (1)
StopServer (1)
SendPosition (1)
ScanSubnets (1)
RegisterProtoHandler (1)
OnMessageReceived (1)
OnSaveLoaded (1)
Close (1)
GetOneNetPlayer (1)
GetMacsOnPorts (1)
GetLocalIpAddress (1)
GameStop (1)
GameStart (1)
GameReset (1)
GameAlreadyStoped (1)
GameAlreadyStarted (1)
DisconnectNet (1)
CreateServer (1)
ConnectToNetGame (1)
Frequently Used Methods
GetMacsOnPorts (1)
GetLocalIpAddress (1)
GameStop (1)
GameStart (1)
GameReset (1)
GameAlreadyStoped (1)
GameAlreadyStarted (1)
DisconnectNet (1)
CreateServer (1)
ConnectToNetGame (1)
Connect (1)
player_move (1)
Frequently Used Methods
Connect (1)
player_move (1)
Example #1
0
Show file
File:
ModEntry.cs
Project:
Pathoschild/smapi-mod-dump
private void onSaveLoaded(object sender, SaveLoadedEventArgs e) { NetController.OnSaveLoaded(); }
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