static void Main(string[] args) { #region ========= SETTING UP THE CLIENT ========= // Set the server-IP // If your server and client are running on the same machine, use '127.0.0.1' // If you need to resolve an URL, use 'Dns.GetHostAddresses("your.sample-url.com")[0].ToString()' string serverIP = "212.169.76.12"; // Set the TCP-Port on which the server is hosted int tcpServerPort = 2225; // Create a instance of the server NetComClient client = new NetComClient(serverIP, tcpServerPort); // Enter the username and password of the client. // In case the authentication fails, the instructions won't get // processed on the server. client.Login("SampleUsername", "SamplePassword"); // Set the wanted Debug-Output // Pre-Defined debug-outputs can be found // in the DebugOutput-Class client.SetDebugOutput(DebugOutput.ToConsole); // Start the client and all its background-processes. client.Start(); #endregion #region ========= COMMUNICATE WITH CLIENTS ========= // Create the instruction that should be sent. // Since the only receiver a client can address is the server, the receiver-parameter is always 'null' var instruction = new InstructionLibraryEssentials.SimpleMessageBox(client, null, "Hello world!"); // As soon as server.Send(...) gets called, the instruction is queued for sending and gets // sent out as soon as the instruction-preprocessing is done. client.Send(instruction); #endregion }
static void Main(string[] args) { var clientNr = "0"; try { clientNr = args[0]; } catch { } Console.Title = $"Client {clientNr}"; Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("==================================="); Console.WriteLine($"= C L I E N T - {clientNr} ="); Console.WriteLine("===================================\r\n"); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine(Dns.GetHostAddresses("endev.ddns.net")[0].ToString()); //NetComClient client = new NetComClient(Dns.GetHostAddresses("endev.ddns.net")[0].ToString(), 2225); ClientHandler clientHandler = new ClientHandler("127.0.0.1", 2225); Console.Write("Username: "******"Password: "******"Tobias", "1"); clientHandler.SetDebugOutput(DebugOutput.ToConsole); clientHandler.Start(); Thread.Sleep(3000); NetComClient client = clientHandler.GetClient(); client.Send(new InstructionLibraryEssentials.TestSample(client, null)); while (true) { // Clients can only send directly to the server, so the receiver is set to null Console.Title = $"Client {clientNr} - Send: {clientHandler.HandlerData.LogSendCounter} Receive: {clientHandler.HandlerData.LogReceiveCounter}"; client.Send(new InstructionLibraryEssentials.TestSample(client, null)); //client.Send(new InstructionLibraryEssentials.RichMessageBox(client, null, "Hallo", "Titel", System.Windows.Forms.MessageBoxButtons.OKCancel, System.Windows.Forms.MessageBoxIcon.Hand)); //client.Send(new InstructionLibraryEssentials.ToOutputStream(client, null, "Hallo")); Thread.Sleep(new Random().Next(500, 1000)); } #pragma warning disable 0162 // unreachable code Console.WriteLine("Done."); Console.ReadKey(); #pragma warning restore 0162 // unreachable code }