public void ApplyState(NetStream state) { if (showDebug) { Debug.Log(base.name + " Applying State "); } ApplyState(NetBoolEncoder.ApplyState(state), NetBoolEncoder.ApplyState(state)); }
public void ApplyState(NetStream state) { if (showDebug) { Debug.Log(base.name + " ApplyState "); } targetHeat = ((!NetBoolEncoder.ApplyState(state)) ? 0f : 0.9f); }
public void ApplyState(NetStream state) { bool flag = NetBoolEncoder.ApplyState(state); bool flag2 = NetBoolEncoder.ApplyState(state); FireworkState fireworkState = flag ? FireworkState.Shot : (flag2 ? FireworkState.Exploded : FireworkState.Inactive); float newPhase = NetSignal.encoder.ApplyState(state); if (fireworkState != 0 && this.state == FireworkState.Inactive) { Fireworks.instance.MarkUsed(this); } if (fireworkState == FireworkState.Inactive && this.state != 0) { Fireworks.instance.Kill(this); } Apply(fireworkState, newPhase); }
public void ApplyState(NetStream state) { ApplyState(NetBoolEncoder.ApplyState(state)); }
public void ApplyState(NetStream state) { ApplyRemote(NetBoolEncoder.ApplyState(state)); ApplyScreen(NetBoolEncoder.ApplyState(state)); }
public void ApplyState(NetStream state) { Apply(NetSignal.encoder.ApplyState(state), NetBoolEncoder.ApplyState(state)); }
public void ApplyState(NetStream state) { targetHeat = ((!NetBoolEncoder.ApplyState(state)) ? 0f : 0.9f); }
public void ApplyState(NetStream state) { bool jointCreated = NetBoolEncoder.ApplyState(state); ApplyState(jointCreated); }