Example #1
0
 public void ApplyState(NetStream state)
 {
     if (showDebug)
     {
         Debug.Log(base.name + " Applying State ");
     }
     ApplyState(NetBoolEncoder.ApplyState(state), NetBoolEncoder.ApplyState(state));
 }
 public void ApplyState(NetStream state)
 {
     if (showDebug)
     {
         Debug.Log(base.name + " ApplyState ");
     }
     targetHeat = ((!NetBoolEncoder.ApplyState(state)) ? 0f : 0.9f);
 }
Example #3
0
    public void ApplyState(NetStream state)
    {
        bool          flag          = NetBoolEncoder.ApplyState(state);
        bool          flag2         = NetBoolEncoder.ApplyState(state);
        FireworkState fireworkState = flag ? FireworkState.Shot : (flag2 ? FireworkState.Exploded : FireworkState.Inactive);
        float         newPhase      = NetSignal.encoder.ApplyState(state);

        if (fireworkState != 0 && this.state == FireworkState.Inactive)
        {
            Fireworks.instance.MarkUsed(this);
        }
        if (fireworkState == FireworkState.Inactive && this.state != 0)
        {
            Fireworks.instance.Kill(this);
        }
        Apply(fireworkState, newPhase);
    }
 public void ApplyState(NetStream state)
 {
     ApplyState(NetBoolEncoder.ApplyState(state));
 }
 public void ApplyState(NetStream state)
 {
     ApplyRemote(NetBoolEncoder.ApplyState(state));
     ApplyScreen(NetBoolEncoder.ApplyState(state));
 }
Example #6
0
 public void ApplyState(NetStream state)
 {
     Apply(NetSignal.encoder.ApplyState(state), NetBoolEncoder.ApplyState(state));
 }
Example #7
0
 public void ApplyState(NetStream state)
 {
     targetHeat = ((!NetBoolEncoder.ApplyState(state)) ? 0f : 0.9f);
 }
Example #8
0
        public void ApplyState(NetStream state)
        {
            bool jointCreated = NetBoolEncoder.ApplyState(state);

            ApplyState(jointCreated);
        }