public void RpcRequestServerShutdown(int intConnID, int intUserID) { Net.IsQuitting = true; Status.Status = "Server requested that Applications Quit (for maintenance)."; Net.ClientDisconnect(); App.QuitApplication(); }
private void DisconnectFromNetwork() { if (Net.IsConnected) { if (Net.IsClient) { Debug.Log("Disconnect Client"); Net.ClientDisconnect(); } else { if (Net.IsHost) { Debug.Log("Disconnect Host"); } else { Debug.Log("Disconnect Server"); } Net.ServerDisconnect(); } } else { Debug.Log("Not Connected"); } transform.GetChild(0).GetComponent <Text>().text = "Connect"; }
public void OnClientOfflineClick() { // INSTANTIATE AN UNCONNECTED USER/PLAYER OBJECT Net.ClientDisconnect(); App.UserObj = (GameObject)GameObject.Instantiate(Net.playerPrefab, Vector3.zero, Quaternion.identity); App.GameUser.SetUpUserObject(); App.IsWorkingOffline = true; PanelManager.Instance.ShowLogInPanel(); }
public void Reconnect() { Net.ClientDisconnect(); this.gameObject.SetActive(true); ConnectionProgressBar.Progress = 0; ConnectionProgressBar.Caption = "Connecting..."; Display(true); StartCoroutine(DelayedReconnect()); }
public void LogOff() { #if USES_NETWORKMANAGER if (Net != null && Net.IsConnected) { if (Net.IsHost || Net.ForceHostMode) { Net.HostDisconnect(); } else if (Net.IsClient) { Net.ClientDisconnect(); } else if (Net.IsServer) { Net.ServerDisconnect(); } PanelManager.Instance.ShowConnectPanel(); } #else QuitApplication(); #endif }
private IEnumerator PrivQuitApplication() { // WAITING FOR PANELS AND SOUNDS TO FADE OUT yield return(new WaitForSeconds(2.5f)); #if USES_NETWORKMANAGER if (Net != null && Net.IsConnected) { if (Net.IsClient) { Net.ClientDisconnect(); } else if (Net.IsServer) { Net.ServerDisconnect(); } else if (Net.IsHost) { Net.HostDisconnect(); } } #endif #if USES_DATABASEMANAGER if (Database != null && Database.IsConnectedCheck) { Database.CloseDatabase(); } #endif #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #elif UNITY_WEBPLAYER Application.OpenURL(webplayerQuitURL); #else Application.Quit(); #endif }