// Update is called once per frame void Update() { vrijemePucnja -= Time.deltaTime; NeprijateljSpawningTimer -= Time.deltaTime; if (NeprijateljSpawningTimer <= 0f) { NeprijateljSpawningTimer = NeprijateljSpawningMirovanje; GameObject enemyObject = Instantiate(neprijateljPrefab); float randomAngle = Random.Range(0, Mathf.PI * 2); enemyObject.transform.position = new Vector3(gameCamera.transform.position.x + Mathf.Cos(randomAngle) * NeprijateljSpawningDistance, 0, gameCamera.transform.position.z + Mathf.Sin(randomAngle) * NeprijateljSpawningDistance); Neprijatelj neprijatelj = enemyObject.GetComponent <Neprijatelj>(); neprijatelj.direction = (gameCamera.transform.position - neprijatelj.transform.position).normalized; neprijatelj.transform.LookAt(Vector3.zero); } RaycastHit hit; if (Physics.Raycast(gameCamera.transform.position, gameCamera.transform.forward, out hit)) { if (hit.transform.tag == "Neprijatelj" && vrijemePucnja <= 0f) { vrijemePucnja = vrijemeMirovanjaPucnja = 0; GameObject metakObject = Instantiate(metakPrefab); metakObject.transform.position = gameCamera.transform.position; Metak metak = metakObject.GetComponent <Metak> (); metak.direction = gameCamera.transform.forward; } } }
// Use this for initialization void Start() { neprijatelj = GetComponentInParent <Neprijatelj>(); // Different to way player's health bar finds player slikaTableZivota = GetComponent <RawImage>(); }