// Update is called once per frame
 void Update()
 {
     if (GameManager.instance.doorOpenPercentage == 100)
     {
         NeonOff.SetActive(false);
         NeonON.SetActive(true);
     }
 }
 void Start()
 {
     NeonOff.SetActive(true);
     NeonON.SetActive(false);
 }