void Awake() { #if UNITY_ANDROID && ENABLE_PLUGIN AndroidJavaClass stinstance = new AndroidJavaClass(ObjectClassPath); android = stinstance.CallStatic <AndroidJavaObject>("instance"); android.Call("init", gameObject.name, "NemoActivityReceiveAgentEvent"); #endif _instance = this; }
void Awake() { #if UNITY_ANDROID && ENABLE_PLUGIN AndroidJavaClass stinstance = new AndroidJavaClass(ObjectClassPath); android = stinstance.CallStatic<AndroidJavaObject>("instance"); android.Call("init", gameObject.name, "NemoActivityReceiveAgentEvent"); #endif _instance = this; }