private static bool _ParseNeighbourhoodNew(string[] commandParts, Neighbourhood neighbourhood)
        {
            string vector = commandParts[1];

            if (vector.Equals("plot"))
            {
                string plotName = commandParts[2];
                if (!Int32.TryParse(commandParts[3], out int size))
                {
                    return(false);
                }
                // delegate printing to function. In fact, why not delegate whenever possible? No need to keep track of pesky return values
                neighbourhood.CreatePlot(plotName, size);
                return(true);
            }
            else if (vector.Equals("family"))
            {
                string familyName = commandParts[2];
                neighbourhood.CreateFamily(familyName);
                return(true);
            }

            return(false);
        }