/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { if (components != null) { components.Dispose(); } if (m_axis != null) { m_axis.Dispose(); } if (m_needle != null) { m_needle.Dispose(); } } base.Dispose(disposing); }