public void ReadCorruptionTick(Pawn pawn, ReadableBooks book)
        {
            Need_Soul soul = pawn.needs.TryGetNeed <Need_Soul>();

            if (soul != null)
            {
                float num;
                int   sign = 0;
                switch (book.Tdef.soulItemCategory)
                {
                case (SoulItemCategories.Neutral):
                {
                    sign = 0;
                    break;
                }

                case (SoulItemCategories.Corruption):
                {
                    sign = -1;
                    break;
                }

                case (SoulItemCategories.Redemption):
                {
                    sign = 1;
                    break;
                }

                default:
                {
                    Log.Error("No Soul Item Category Found");
                    break;
                }
                }
                num = sign * this.Tdef.SoulGainRate * 0.2f / 1200;
                soul.GainNeed(num);
            }
        }
Example #2
0
        public static void PerformPostChatActions(Pawn talker, Pawn talkee, IoMChatType chatType)
        {
            if (chatType != IoMChatType.ConvertTau)
            {
                Need_Soul talkerSoul = CorruptionStoryTrackerUtilities.GetPawnSoul(talker);
                Need_Soul talkeeSoul = CorruptionStoryTrackerUtilities.GetPawnSoul(talkee);

                if (talkerSoul != null && talkeeSoul != null)
                {
                    if (chatType != IoMChatType.InquisitorInvestigation)
                    {
                        if (talkerSoul.NoPatron && talkeeSoul.NoPatron)
                        {
                            if (Rand.Range(4, 6) + GetChatIntrigueFactor(talker, talkee) > 0)
                            {
                                talkeeSoul.GainNeed(-0.0005f);
                            }
                            else
                            {
                                talkee.needs.mood.thoughts.memories.TryGainMemoryThought(ThoughtDefOf.SleepDisturbed, talker);
                            }
                        }
                        else if (talkerSoul.NoPatron && !talkeeSoul.NoPatron)
                        {
                            StartReligiousSocialFight(talker, talkee);
                        }
                        else if (!talkerSoul.NoPatron && !talkeeSoul.NoPatron)
                        {
                            talkeeSoul.GainNeed(0.005f);
                        }
                        else if (!talkerSoul.NoPatron && talkeeSoul.NoPatron)
                        {
                            if (Rand.Range(-2, 0) + GetChatIntrigueFactor(talker, talkee) > 0)
                            {
                                talkeeSoul.GainNeed(-0.0005f);
                            }
                            else
                            {
                                StartReligiousSocialFight(talker, talkee);
                            }
                        }
                    }
                    else
                    {
                        //switch (talkeeSoul.CurCategory)
                        //{
                        //    case SoulAffliction.Lost:
                        //        {

                        //            return;
                        //        }
                        //    case SoulAffliction.Corrupted:
                        //        {

                        //            return;
                        //        }
                        //    case SoulAffliction.Tainted:
                        //        {

                        //            return;
                        //        }
                        //}
                        Lord lord = talker.GetLord();
                        LordJob_IntrusiveWanderer lordJob = lord.LordJob as LordJob_IntrusiveWanderer;
                        lordJob.InquisitorFoundHeretic = true;
                    }
                }
            }
            else
            {
            }
        }