public void AddCompleteModule()
        {
            UpdateGenomeAndFactory();
            // Reset evolution process if it is running! (Or ensure it is stopped
            // before calling this method.)
            System.Diagnostics.Debug.WriteLine(
                "\nCreating a module for the genomes. This module will " +
                "create connections for all inputs and outputs. " +
                "(This may be used to simulate traditional interactive " +
                "evolution with no modular functionality.)\n");
            PrepareUIvar();
            //System.Diagnostics.Debug.WriteLine("ui var done");
            // WARNING: 3 parameters is too many!

            //evolutionAlgorithm.GenomeList[0].PrintGenomeStatistics();
            //evolutionAlgorithm.GenomeList[1].PrintGenomeStatistics();
            //evolutionAlgorithm.CurrentChampGenome.PrintGenomeStatistics();

            factory.AddNewModule(evolutionAlgorithm.GenomeList,
                                 evolutionAlgorithm.CurrentChampGenome, uiVar);

            System.Diagnostics.Debug.WriteLine("new module done");
            UpdateGenomeStatistics();
            System.Diagnostics.Debug.WriteLine("statistics done");
            RandomChampion();
            System.Diagnostics.Debug.WriteLine("champion done");
            PopulationReadWrite.SavePopulation(evolutionAlgorithm.UserName);
            // TODO: IMPORTANT NOTICE FROM UNITY IMPORT. See comment at the end of the script.*
            // Easy patch: update the ID generator here.
            System.Diagnostics.Debug.WriteLine("saved done");
            factory.InitializeGeneratorAfterLoad(evolutionAlgorithm.GenomeList);
            System.Diagnostics.Debug.WriteLine("InitializeGeneratorAfterLoad done");
        }