Inheritance: MonoBehaviour
 // Use this for initialization
 void Start()
 {
     adrenalineController = GameObject.FindGameObjectWithTag("UI").GetComponent<AdrenalineController>();
     nearMissControl = GameObject.FindGameObjectWithTag("NearMissText").GetComponent<NearMissControl>();
     audioMngr = GameObject.FindObjectOfType<AudioManager> ();
 }
 // Use this for initialization
 void Start()
 {
     adrenalineController = GameObject.FindGameObjectWithTag("UI").GetComponent <AdrenalineController>();
     nearMissControl      = GameObject.FindGameObjectWithTag("NearMissText").GetComponent <NearMissControl>();
     audioMngr            = GameObject.FindObjectOfType <AudioManager> ();
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     adrenalineController = GameObject.FindGameObjectWithTag("UI").GetComponent <AdrenalineController>();
     nearMissControl      = GameObject.FindGameObjectWithTag("NearMissText").GetComponent <NearMissControl>();
 }
 // Use this for initialization
 void Start()
 {
     adrenalineController = GameObject.FindGameObjectWithTag("UI").GetComponent<AdrenalineController>();
     nearMissControl = GameObject.FindGameObjectWithTag("NearMissText").GetComponent<NearMissControl>();
 }