public void SetTimer(float fStartTime, float fRandomTime, float fMinIntervalTime, int nRepeatCount) { SetRelTimer(fStartTime - NcTimerTool.GetEngineTime(), fRandomTime, fMinIntervalTime, nRepeatCount); }
public void SetTimer(float fStartTime, float fRandomTime, float fMinIntervalTime) { SetRelTimer(fStartTime - NcTimerTool.GetEngineTime(), fRandomTime, fMinIntervalTime); }
public bool IsUpdateTimer() { return(this.m_fLastEngineTime != NcTimerTool.GetEngineTime()); }
// -------------------------------------------------------------------------- public void SetTimer(float fStartTime, float fRandomTime, object arg) { SetRelTimer(fStartTime - NcTimerTool.GetEngineTime(), fRandomTime, arg); }
public void Reset(float fElapsedTime) { this.m_fCurrentTime = fElapsedTime; this.m_fLastEngineTime = NcTimerTool.GetEngineTime() - 1E-06f; this.UpdateTimer(); }