private void OnTriggerStay2D(Collider2D collision) { if (collision.GetComponent <NavigatorScript>()) { CurrentNavigator = collision.GetComponent <NavigatorScript>(); } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.GetComponent <DoorScript>()) { CurrentDoor = null; } else if (collision.GetComponent <NavigatorScript>()) { CurrentNavigator = null; } }