private void SaveNavigation(Memory memory) { memory.Set("navigating", navigating); if (navigating) { memory.Set("navigation_strategy", NavigationStrategy.ToString()); memory.Set("navigation_steps", String.Join(",", Steps.ConvertAll(s => s.Reference).ToArray())); memory.Set("navigation_locks", String.Join(",", Steps.ConvertAll(s => s.LockNavigation.ToString()).ToArray())); memory.Set("navigation_completed", String.Join(",", Steps.ConvertAll(s => stepCompleted.ContainsKey(s) && stepCompleted[s]).ConvertAll(b => b.ToString()).ToArray())); memory.Set("navigation_elems_completed", String.Join(",", Steps.ConvertAll(s => completedElementsForStep.ContainsKey(s) ? completedElementsForStep[s] : 0).ConvertAll(i => i.ToString()).ToArray())); } }
private void SaveNavigation() { PlayerPrefs.SetInt("navigating", navigating ? 1 : 0); if (navigating) { PlayerPrefs.SetString("navigation_strategy", NavigationStrategy.ToString()); PlayerPrefs.SetString("navigation_steps", String.Join(",", Steps.ConvertAll(s => s.Reference).ToArray())); PlayerPrefs.SetString("navigation_locks", String.Join(",", Steps.ConvertAll(s => s.LockNavigation.ToString()).ToArray())); PlayerPrefs.SetString("navigation_completed", String.Join(",", Steps.ConvertAll(s => stepCompleted.ContainsKey(s) ? stepCompleted[s] : false).ConvertAll(b => b.ToString()).ToArray())); PlayerPrefs.SetString("navigation_elems_completed", String.Join(",", Steps.ConvertAll(s => completedElementsForStep.ContainsKey(s) ? completedElementsForStep[s] : 0).ConvertAll(i => i.ToString()).ToArray())); } PlayerPrefs.Save(); }