// Use this for initialization void Start() { m_navigationAgent = GetComponent <NavigationAgentComponent>(); // Create a layer mask for the floor layer. m_floorMask = LayerMask.GetMask("Ground"); }
void Start() { controller = GetComponent <CharacterController>(); GameObject coreManagers = GameObject.FindGameObjectWithTag("CoreManagers"); timeManager = coreManagers.GetComponent <TimeManager>(); steering = GetComponent <SteeringAgentComponent>(); navigation = GetComponent <NavigationAgentComponent>(); fsm = GetComponent <FiniteStateMachine>(); targetPosition = transform.position; GameplayManager gameplay = GameObject.FindGameObjectWithTag("GameManagers").GetComponent <GameplayManager>(); player = gameplay.Character; enable = true; towardsPlayer = true; if (Random.Range(0, 100000) % 100 > 70) { towardsPlayer = false; } InitTarget(); //InitTargetOnToken(); }
private Interaction_Wander bossMovementSet; //Arcturus wander //Assign components and objects void Start() { bossMovementControl = this.GetComponent <NavigationAgentComponent>(); bossMovementSet = this.gameObject.GetComponent <Interaction_Wander>(); playerObject = GameObject.FindGameObjectWithTag("Player"); }
void Awake() { m_currentPatrolNodeGoalIndex = 0; m_bNavRequestCompleted = true; m_navigationAgent = GetComponent<NavigationAgentComponent>(); }
void Awake() { m_bNavRequestCompleted = true; m_navigationAgent = GetComponent <NavigationAgentComponent>(); }
public float bulletSpeed; //Speed of the bullet force #endregion #region MonoBehaviour Functions void Awake() { m_currentPatrolNodeGoalIndex = 0; m_bNavRequestCompleted = true; m_navigationAgent = GetComponent <NavigationAgentComponent>(); }
void Awake() { _steerScript = this.GetComponent <SteeringAgentComponent>(); _navScript = this.GetComponent <NavigationAgentComponent>(); MoveTarget = GameObject.FindGameObjectWithTag("InitialMoveTarget"); }
void Awake() { m_bNavRequestCompleted = true; m_navigationAgent = GetComponent<NavigationAgentComponent>(); }
void Awake() { m_bNavRequestCompleted = true; m_navigationAgent = GetComponent <NavigationAgentComponent>(); _gmScript = GameObject.Find("GameMaster").GetComponent <GameMaster>(); }