IEnumerator Waiting(NavigateMenu Button) { IsSelected = false; yield return(new WaitForSeconds(0.2f)); Button.IsSelected = true; }
private void Start() { title.SetActive(true); btn_0.SetActive(true); btn_1.SetActive(true); btn_2.SetActive(true); load_slide.gameObject.SetActive(false); load_txt.gameObject.SetActive(false); ld = GetComponent <LOAD_Script>(); nm = GetComponent <NavigateMenu>(); }