public void SetMainCamera(NavigateCamera camera) { this.mainCamera = camera; }
public void ApplyBattleMode(GameObject battleMap) { DataManager clientData = DataManager.GetInstance(); BattleType type = clientData.GetBattleType(); mainCamera = Camera.main.GetComponent <NavigateCamera>(); if (clientData.GetBattleSimluateState()) { SimulateBattleMessageManager simBattleManager = this.gameObject.AddComponent <SimulateBattleMessageManager>(); simBattleManager.Initialize(); mainCamera.SetCameraControlType(CameraControlType.Observer); } else { mainCamera.SetCameraControlType(CameraControlType.Player); } if (BattleType == BattleType.BattleP2vsP2) { mapData2V2 = battleMap.AddComponent <MapData2V2>(); mapData2V2.InitializeMapData2v2(); mainCamera.SetCameraOriginalPosition(mapData2V2.GetCameraOriginalPosition(mark)); mainCamera.SetCameraInvertMode(mapData2V2.GetCameraInvertType(mark)); // TODO: In PVE may need some special setting mainCamera.SetCameraAngle(mapData2V2.GetCameraOriginalAngle(mark)); mainCamera.SetCameraFieldOfViewValue(mapData2V2.GetViewField(clientData.camareViewChoose)); mainCamera.SetCameraRange(mapData2V2.GetCameraHeightRange(mark), mapData2V2.GetCameraWidthRange(mark)); MessageDispatcher.PostMessage(MessageType.InitMiniMap, mapData2V2); renderWorld.RenderStart(mapData2V2); } else if (battleType == BattleType.BattleP1vsP1 || battleType == BattleType.Tutorial) { mapData1V1 = battleMap.AddComponent <MapData1V1>(); mapData1V1.InitializeMapData1v1(); mainCamera.SetCameraOriginalPosition(mapData1V1.GetCameraOriginalPosition(mark)); mainCamera.SetCameraInvertMode(mapData1V1.GetCameraInvertType(mark)); // TODO: In PVE may need some special setting mainCamera.SetCameraAngle(mapData1V1.GetCameraOriginalAngle(mark)); mainCamera.SetCameraFieldOfViewValue(mapData1V1.GetViewField(clientData.camareViewChoose)); mainCamera.SetCameraRange(mapData1V1.GetCameraHeightRange(mark), mapData1V1.GetCameraWidthRange(mark)); MessageDispatcher.PostMessage(MessageType.InitMiniMap, mapData1V1); renderWorld.RenderStart(mapData1V1); if (battleType == BattleType.Tutorial) { InitPVEMode(battleType); } } else { mapDataPVE = battleMap.GetComponent <MapDataPVE>(); mapDataPVE.InitializeMapDataPvE(); mainCamera.SetCameraOriginalPosition(mapDataPVE.GetCameraOriginalPosition(mark)); mainCamera.SetCameraFieldOfViewValue(mapDataPVE.GetViewField(clientData.camareViewChoose)); mainCamera.SetCameraRange(mapDataPVE.GetCameraHeightRange(), mapDataPVE.GetCameraWidthRange()); mainCamera.SetCameraInvertMode(); MessageDispatcher.PostMessage(MessageType.InitMiniMap, mapDataPVE); renderWorld.RenderStart(mapDataPVE); InitPVEMode(battleType); } DebugUtils.Log(DebugUtils.Type.Battle, "Battle type = " + type.ToString()); }