Example #1
0
 private void Next()
 {
     if (navigableItems.Count > 1)
     {
         if (selected != navigableItems[navigableItems.Count - 1])
         {
             selected.Deselect();
             selected = navigableItems[navigableItems.IndexOf(selected) + 1];
             selected.Select();
         }
         else
         {
             selected.Deselect();
             selected = navigableItems[0];
             selected.Select();
         }
     }
 }
Example #2
0
    void Start()
    {
                #if UNITY_IOS
        isMobile = true;
                #endif
        if (isMobile)
        {
            gameObject.SetActive(false);
        }
        else
        {
            List <GameObject> navigableGameObjects = new List <GameObject>(GameObject.FindGameObjectsWithTag("Navigable"));
            navigableGameObjects.Sort(
                delegate(GameObject i1, GameObject i2){
                return(i1.name.CompareTo(i2.name));
            }
                );
            Navigable tmp;
            navigableItems = new List <Navigable>();
            for (int i = 0; i < navigableGameObjects.Count; i++)
            {
                tmp = navigableGameObjects[i].GetComponent <Navigable>();
                navigableItems.Add(tmp);
            }

            if (debug)
            {
                Debug.Log(navigableGameObjects.Count);
                Debug.Log(navigableItems.Count);
            }

            if (navigableItems.Count > 0)
            {
                selected = navigableItems[0];
                selected.Init();
                selected.Select();
            }

            verticalToggle = false;
            enterToggle    = true;
        }
    }
Example #3
0
    private IEnumerator spawnWave(Wave wave, float waveDelay)
    {
        yield return(new WaitForSeconds(waveDelay));

        enemiesCompletedNavigation = 0;
        enemiesDestroyed           = 0;
        for (int i = 0; i < wave.getNumEnemies(); i++)
        {
            Path      path      = wave.getPath();
            var       enemy     = Instantiate(wave.getEnemy(), path.getWaypoints()[0].position, Quaternion.identity);
            Navigable navigable = enemy.GetComponent <Navigable>();
            navigable.setPath(path);
            navigable.setMoveSpeed(wave.getMoveSpeed());
            navigable.registerOnNavigationComplete(() => {
                Destroy(enemy);
                enemiesCompletedNavigation++;
            });
            navigable.setIsLooping(wave.getIsLooping());

            Damagable damagable = enemy.GetComponent <Damagable>();
            damagable.registerOnKilled((shipInfo) => { enemiesDestroyed++; });
            yield return(new WaitForSeconds(wave.getSpawnTime()));
        }
    }
 void Start()
 {
     _nav = GetComponentInParent <Navigable>();
 }