public override bool OnOptionsItemSelected(IMenuItem item) { if (item == null) { return(false); } switch (item.ItemId) { case global::Android.Resource.Id.Home: NavUtils.NavigateUpFromSameTask(this); return(true); case Resource.Id.action_refresh_log: RefreshLog(); return(true); case Resource.Id.action_clear_log: UserLog.Clear(); RefreshLog(); return(true); } return(base.OnOptionsItemSelected(item)); }
public static void NavigateUp(Activity activity, Bundle extras = null) { Intent upIntent = NavUtils.GetParentActivityIntent(activity); if (upIntent != null) { if (extras != null) { upIntent.PutExtras(extras); } if (NavUtils.ShouldUpRecreateTask(activity, upIntent)) { TaskStackBuilder.Create(activity) .AddNextIntentWithParentStack(upIntent) .StartActivities(); } else { upIntent.AddFlags(ActivityFlags.ClearTop); activity.StartActivity(upIntent); } } activity.Finish(); }
protected override AiAction GetCurrentState() { if (!_isNear) { return(_patrolAi); } float dist; if (CurrentState == _patrolAi) { var pathFound = NavMesh.CalculatePath(transform.position, TargetTransform.position, NavMesh.AllAreas, _pathToTarget); if (!pathFound) { return(_patrolAi); } dist = NavUtils.GetPathLength(_pathToTarget); } else { dist = _navMeshAgent.remainingDistance; } if (dist <= AttackDistance) { return(_attackAi); } return(_patrolAi); }
public override bool OnOptionsItemSelected(IMenuItem item) { switch (item.ItemId) { case Android.Resource.Id.Home: // Some small additions to handle "up" navigation correctly var upIntent = NavUtils.GetParentActivityIntent(Activity); upIntent.AddFlags(ActivityFlags.ClearTask); // Check if up activity needs to be created (usually when // detail screen is opened from a notification or from the // Wearable app if (NavUtils.ShouldUpRecreateTask(Activity, upIntent) || Activity.IsTaskRoot) { // Synthesize parent stack Android.App.TaskStackBuilder.Create(Activity) .AddNextIntentWithParentStack(upIntent) .StartActivities(); } if (Build.VERSION.SdkInt >= Android.OS.BuildVersionCodes.Lollipop) { // On Lollipop+ we finish so to run the nice animation Activity.FinishAfterTransition(); return(true); } // Otherwise let the system handle navigating "up" return(false); } return(base.OnOptionsItemSelected(item)); }
public override bool OnOptionsItemSelected(IMenuItem item) { switch (item.ItemId) { case Android.Resource.Id.Home: //Wrong: //var intent = new Intent(this, typeof(HomeView)); //intent.AddFlags(ActivityFlags.ClearTop); //StartActivity(intent); NavUtils.NavigateUpFromSameTask(this); //if this could be launched externally: /* * var upIntent = NavUtils.GetParentActivityIntent(this); * if (NavUtils.ShouldUpRecreateTask(this, upIntent)) * { * Android.Support.V4.App.TaskStackBuilder.Create(this). * AddNextIntentWithParentStack(upIntent). * StartActivities(); * } * else * { * NavUtils.NavigateUpTo(this, upIntent); * } */ break; } return(base.OnOptionsItemSelected(item)); }
public override bool OnOptionsItemSelected(IMenuItem item) { switch (item.ItemId) { case Resource.Id.home: { var upIntent = NavUtils.GetParentActivityIntent(this); if (NavUtils.ShouldUpRecreateTask(this, upIntent)) { // This activity is NOT part of this app's task, so create a new task // when navigating up, with a synthesized back stack. Android.Support.V4.App.TaskStackBuilder.Create(this). AddNextIntentWithParentStack(upIntent).StartActivities(); } else { // This activity is part of this app's task, so simply // navigate up to the logical parent activity. NavUtils.NavigateUpTo(this, upIntent); } } return(true); } return(base.OnOptionsItemSelected(item)); }
public override bool OnOptionsItemSelected(Android.Views.IMenuItem item) { if (item.ItemId == Android.Resource.Id.Home) { // This is called when the Home (Up) button is pressed in the action bar. // Create a simple intent that starts the hierarchical parent activity and // use NavUtils in the Support Package to ensure proper handling of Up. var upIntent = new Intent(this, typeof(MainActivity)); if (NavUtils.ShouldUpRecreateTask(this, upIntent)) { // This activity is not part of the application's task, so create a new task // with a synthesized back stack. TaskStackBuilder.Create(this) // If there are ancestor activities, they should be added here. .AddNextIntent(upIntent) .StartActivities(); this.Finish(); } else { // This activity is part of the application's task, so simply // navigate up to the hierarchical parent activity. NavUtils.NavigateUpTo(this, upIntent); } return(true); } return(base.OnOptionsItemSelected(item)); }
public void Generate() { float startTime = DateTime.Now.Millisecond; if (UseCanonicalDij) { NavUtils.GenerateCanonicalDijkstraIntegratField(MapColliderInfo.GameMap, Target); } else { NavUtils.GenerateDijkstraIntegratField(MapColliderInfo.GameMap, Target); } NavUtils.GenerateFlowField(MapColliderInfo.GameMap, Target); // for (int y = 0; y < GameSetting.MAP_HEIGHT; y++) // { // for (int x = 0; x < GameSetting.MAP_WIDTH; x++) // { // int idx = y * GameSetting.MAP_WIDTH + x; // float value = MapColliderInfo.GameMap.IntegrationField[x, y]; // if (value == float.MaxValue) // { // _texts[idx].text = "INF"; // } // else // { // _texts[idx].text = string.Format ("{0:F1}", value); // } // } // } }
public override bool OnOptionsItemSelected(IMenuItem item) { switch (item.ItemId) { case Android.Resource.Id.Home: NavUtils.NavigateUpFromSameTask(this); break; } return(base.OnOptionsItemSelected(item)); }
public StaticObject GetNextGate(StaticObject StartLine, float fNextGate) { StaticObject soNextGate = null; string sGate = "Gate" + fNextGate.ToString(); string sGroup = (string)StartLine.getSetting("Group"); soNextGate = NavUtils.GetNearestFacility(StartLine.gameObject.transform.position, sGate, sGroup); return(soNextGate); }
public override bool OnOptionsItemSelected(IMenuItem item) { if (item.ItemId == Resource.Id.home) { NavUtils.NavigateUpFromSameTask(this); return(true); } return(base.OnOptionsItemSelected(item)); }
public static void Update() { Vessel vessel = FlightGlobals.ActiveVessel; if (vessel == null) { return; } if (destinationAirfield == null) { return; } distanceToAirfield = NavUtils.DistanceToAirfield(vessel, destinationAirfield); bearingToAirfield = NavUtils.InitialBearingToAirfield(vessel, destinationAirfield); // do this not to often and not in an airfield if (landingRunway == null || distanceToAirfield > 2000 || !InBeam) { landingRunway = destinationAirfield.GetLandingRunwayForBearing(bearingToAirfield); ILS = landingRunway.HasILS; } if (landingRunway != null) { // Bearing to runway bearingToRunway = NavUtils.InitialBearingToRunway(vessel, landingRunway); if (bearingToRunway < 0) { bearingToRunway = 360 - bearingToRunway; } // // distance to runway distanceToRunway = NavUtils.DistanceToRunway(vessel, landingRunway); // // glide slope horizontalGlideslopeDeviation = NavUtils.HorizontalGlideSlopeDeviation(bearingToRunway, landingRunway); verticalGlideslopeDeviation = NavUtils.VerticalGlideSlopeDeviation(vessel, landingRunway); // // check if we are inside the ILS cone bool insideHorizontalBeam = NavUtils.InsideCone(bearingToRunway, landingRunway.To, landingRunway.ILSCone); bool insideVerticalBeam = NavUtils.InsideCone(verticalGlideslopeDeviation, 0.0, landingRunway.ILSCone); InBeam = insideHorizontalBeam && insideVerticalBeam && distanceToRunway <= landingRunway.ILSRange; } else { bearingToRunway = 0.0; distanceToRunway = double.MaxValue; InBeam = false; horizontalGlideslopeDeviation = double.MaxValue; verticalGlideslopeDeviation = double.MaxValue; } }
public override bool OnOptionsItemSelected(IMenuItem item) { switch (item.ItemId) { case Android.Resource.Id.Home: NavUtils.NavigateUpTo(this, new Intent(this, typeof(MainActivity))); return(true); } return(base.OnOptionsItemSelected(item)); }
/* * public override void OnListItemClick(ListView l, global::Android.Views.View v, int position, long id) * { * int pos = _adapter.SectionedPositionToPosition(position); * HenspeRowModel henspeRowModel = _itemsAdapter[pos]; * } */ /* * public override void OnCreateOptionsMenu(IMenu menu, MenuInflater inflater) * { * inflater.Inflate(Resource.Menu.MenuHome, menu); * } */ public override bool OnOptionsItemSelected(IMenuItem item) { switch (item.ItemId) { case Resource.Id.homeMenuItem: NavUtils.NavigateUpFromSameTask(this.Activity); return(true); default: return(base.OnOptionsItemSelected(item)); } }
public static double HorizontalGlideSlopeDeviation(double bearingToRunway, Runway runway) { return(NavUtils.HeadingDeviation(runway.To, bearingToRunway)); // deviation by distance (not used anymore) /*if(vessel==null) return 0.0; * double d = DistanceToRunway(vessel, runway); * Coords onSlope = DestinationFromRunwayAtDistance(runway, d, vessel.mainBody.Radius); * double deviation = DistanceFromVesselTo(vessel, onSlope); * return deviation;*/ }
public override bool OnOptionsItemSelected(IMenuItem item) { if (item.ItemId != Android.Resource.Id.Home) { return(base.OnOptionsItemSelected(item)); } cancellationtokenSource?.Cancel(); var intent = NavUtils.GetParentActivityIntent(this); intent.SetFlags(ActivityFlags.ClearTop | ActivityFlags.SingleTop); NavUtils.NavigateUpTo(this, intent); return(true); }
public float GetGateWidth(StaticObject soGate) { float fDistance = 0f; StaticObject soNearestPole = null; string sGroup = (string)soGate.getSetting("Group"); string sFacType = (string)soGate.getSetting("FacilityType"); soNearestPole = NavUtils.GetNearestFacility(soGate.gameObject.transform.position, sFacType + "P", sGroup); fDistance = Vector3.Distance(soGate.gameObject.transform.position, soNearestPole.gameObject.transform.position); return(fDistance); }
protected override AiAction GetCurrentState() { foreach (var enemy in Enemies) { var pathFound = NavMesh.CalculatePath(enemy.position, PlayerTransform.position, NavMesh.AllAreas, _navMeshPath); if (!pathFound || NavUtils.GetPathLength(_navMeshPath) > AttackDistance) { continue; } _attackAi.TargetTransform = enemy; return(_attackAi); } return(_followAi); }
protected override void AjustValues() { base.AjustValues(); Vessel vessel = FlightGlobals.ActiveVessel; if (NavGlobals.InBeam || IsOff() || NavGlobals.destinationAirfield == null) { InLimits(); } else { NotInLimits(); } if (IsOn() && vessel != null) { if (NavGlobals.landingRunway != null) { // we have a runway // if (IsInLimits()) { // on glide slope yellowNeedle.degrees = (float)(-NavGlobals.verticalGlideslopeDeviation * 50.0); } else { // not on glide slope yellowNeedle.degrees = -200.0f; } // // DME double d = NavUtils.DistanceToRunway(vessel, NavGlobals.landingRunway); SetDme(d); } else { // no runway // DmeDisplay.SetValue(99); yellowNeedle.degrees = -200.0f; } } else { // gaue is off or no vessel DmeDisplay.SetValue(99); yellowNeedle.degrees = -200.0f; } }
public override bool OnOptionsItemSelected(IMenuItem item) { switch (item.ItemId) { case Android.Resource.Id.Home: NavUtils.NavigateUpFromSameTask(this); break; case Resource.Id.new_mic: //AddSound(); CheckMicOnline(PostMicCheck.AddSound); break; } return(base.OnOptionsItemSelected(item)); }
public override bool OnOptionsItemSelected(IMenuItem item) { switch (item.ItemId) { case Android.Resource.Id.Home: NavUtils.NavigateUpTo(this, new Intent(this, typeof(MainActivity))); return(true); case Resource.Id.action_add_item: FindViewById(Android.Resource.Id.Empty).Visibility = ViewStates.Gone; AddItem(); return(true); } return(base.OnOptionsItemSelected(item)); }
public override bool OnOptionsItemSelected(ActionbarSherlock.View.IMenuItem item) { switch (item.ItemId) { case Android.Resource.Id.Home: if (this is HomeActivity) { return(false); } NavUtils.NavigateUpFromSameTask(this); return(true); } return(base.OnOptionsItemSelected(item)); }
public float GetDistanceToGate(StaticObject soGate, Vector3 vPos) { float fDistance = 0f; Vector3 vCenter = new Vector3(0, 0, 0); StaticObject soNearestPole = null; string sGroup = (string)soGate.getSetting("Group"); string sFacType = (string)soGate.getSetting("FacilityType"); soNearestPole = NavUtils.GetNearestFacility(soGate.gameObject.transform.position, sFacType + "P", sGroup); vCenter = Vector3.Lerp(soGate.gameObject.transform.position, soNearestPole.gameObject.transform.position, 0.5f); fDistance = Vector3.Distance(vCenter, vPos); return(fDistance); }
public readonly double ILSRange; // range of ILS in meter public Runway(String name, Coords coords, float elevation, float heading, float glideslope = 3.0f) { this.name = name; this.coords = coords; this.elevation = elevation; this.heading = heading; this.glideslope = glideslope; this.slopeTangens = (float)Math.Tan(Utils.DegreeToRadians(glideslope)); this.To = heading; this.From = NavUtils.InverseHeading(To); // // currently constant this.HasILS = true; this.HasDME = true; this.ILSCone = 10.0; this.ILSRange = 80000.0; }
public override bool OnOptionsItemSelected(IMenuItem item) { switch (item.ItemId) { case Android.Resource.Id.Home: NavUtils.NavigateUpTo(this, new Intent(this, typeof(MainActivity))); return(true); case Resource.Id.action_toggle: _contentLoaded = !_contentLoaded; ShowContentOrLoadingIndicator(_contentLoaded); return(true); } return(base.OnOptionsItemSelected(item)); }
public override bool OnOptionsItemSelected(IMenuItem item) { if (item == null) { return(false); } switch (item.ItemId) { case global::Android.Resource.Id.Home: NavUtils.NavigateUpFromSameTask(this); return(true); } return(base.OnOptionsItemSelected(item)); }
public override bool OnOptionsItemSelected(IMenuItem item) { switch (item.ItemId) { case Android.Resource.Id.Home: // This ID represents the Home or Up button. In the case of this // activity, the Up button is shown. Use NavUtils to allow users // to navigate up one level in the application structure. For // more details, see the Navigation pattern on Android Design: // // http://developer.android.com/design/patterns/navigation.html#up-vs-back // NavUtils.NavigateUpTo(this, new Intent(this, typeof(ItemListActivity))); return(true); } return(base.OnOptionsItemSelected(item)); }
public static void OpenRTGroundStation(StaticObject obj) { bool bRTLoaded = AssemblyLoader.loadedAssemblies.Any(a => a.name == "RemoteTech"); if (!bRTLoaded) { return; } string sTSName; string sDLat; string sDLon; string sHeight; if ((string)obj.getSetting("FacilityType") == "TrackingStation") { Vector3 vPos = (Vector3)obj.getSetting("RadialPosition"); string sPos = vPos.ToString(); CelestialBody CelBody = (CelestialBody)obj.getSetting("CelestialBody"); var objectpos = CelBody.transform.InverseTransformPoint(obj.gameObject.transform.position); var dObjectLat = NavUtils.GetLatitude(objectpos); var dObjectLon = NavUtils.GetLongitude(objectpos); double disObjectLat = dObjectLat * 180 / Math.PI; double disObjectLon = dObjectLon * 180 / Math.PI; sDLat = disObjectLat.ToString("#0.00"); sDLon = disObjectLon.ToString("#0.00"); sTSName = "Stn Lt " + sDLat + " Ln " + sDLon; sHeight = obj.getSetting("RadiusOffset").ToString(); float fHeight = (float)obj.getSetting("RadiusOffset"); double dHeight = (double)fHeight; int iBody = 1; string sGuid = ConstructGuidString(obj); Debug.Log("KK: Attempting adding RT GroundStation " + sGuid); RemoteTech.API.API.AddGroundStation(sGuid, sTSName, disObjectLat, disObjectLon, dHeight, iBody); Debug.Log("KK: Added RT GroundStation " + sGuid); KerbalKonstructs.Utilities.PersistenceUtils.saveStaticPersistence(obj); RemoteTech.API.API.ReloadRTSettingsNow(); Debug.Log("KK: Saved station object"); } }
public override bool OnOptionsItemSelected(IMenuItem item) { switch (item.ItemId) { case Android.Resource.Id.Home: NavUtils.NavigateUpTo(this, new Intent(this, typeof(StockPriceListActivity))); return(true); case Resource.Id.action_add_moving_average: var dialog = new MovingAveragePeriodDialogFragment((period) => { MovingAverageRequested(this, new MovingAverageRequestedEventArgs(period)); }); dialog.Show(FragmentManager, "Moving Average Dialog"); return(true); default: return(base.OnOptionsItemSelected(item)); } }
public override bool OnOptionsItemSelected(IMenuItem item) { if (item.ItemId != Android.Resource.Id.Home) { return(base.OnOptionsItemSelected(item)); } var intent = NavUtils.GetParentActivityIntent(this); if (goal != null) { Preferences.HeroImageGoalId = goal.Id.ToString(); } intent.SetFlags(ActivityFlags.ClearTop | ActivityFlags.SingleTop); NavUtils.NavigateUpTo(this, intent); OverridePendingTransition(Resource.Animation.abc_fade_in, Resource.Animation.abc_fade_out); return(true); }