public void Enter() { NavMeshTow = Owner.GetComponent <NavMeshTowBehaviour>(); NavMeshTow.enabled = false; HitStunEnded = false; Owner.StartCoroutine(HitStunTimer(Owner.HitStunTime)); }
public virtual void Start() { StateMachine.ChangeState(new EnemyIdleState(this)); NavMeshTow = GetComponent <NavMeshTowBehaviour>(); Health = MaxHealth; }