Example #1
0
    void Start()
    {
        Stage5Pos = FindObjectOfType <StagePosition>().GetComponent <StagePosition>();
        ObjLife   = GetComponent <ObjectLife>();
        ani       = GetComponent <Animator>();
        NCommand  = GetComponent <NatureCommand>();
        BCommand  = GetComponent <BattleCommand>();
        Player    = GameObject.FindWithTag("Player").GetComponent <Transform>();

        //가져와서 적용해야 할 부분
        msg = new MoveMsg();
        //가져와서 적용해야 할 부분


        Battle = new Queue();
        Peace  = new Queue();
        for (int i = 0; i < BasicPeace.Length; ++i)
        {
            Peace.Enqueue(BasicPeace [i]);
        }
        for (int i = 0; i < BasicBattle.Length; ++i)
        {
            Battle.Enqueue(BasicBattle [i]);
        }
        //while (Peace.Count > 0) {
        //	Debug.Log (Peace.Dequeue ());
        //}
        StartCoroutine("AISearching");
    }