Example #1
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Wheat);
            spriteBatch.Begin();
            switch (gs)
            {
            case GameState.mainmenu:
                for (int i = 0; i < buttons.Length; i++)
                {
                    buttons[i].Draw(spriteBatch);
                }
                spriteBatch.DrawString(font, MenuText, new Vector2((Window.ClientBounds.Width / 2) - (font.MeasureString(MenuText).Length() / 2), Window.ClientBounds.Height - 75), Color.OrangeRed);
                spriteBatch.Draw(company, companyRect, Color.White);
                spriteBatch.Draw(logo, logoRect, Color.White);
                break;

            case GameState.nature:
                n.Draw(spriteBatch);
                break;

            case GameState.computer:
                p.Draw(spriteBatch);
                break;

            case GameState.findcouple:
                fc.Draw(spriteBatch);
                break;

            case GameState.fragility:
                GraphicsDevice.Clear(Color.SkyBlue);
                f.Draw(spriteBatch);
                break;

            case GameState.recycling:
                r.Draw(spriteBatch);
                break;

            case GameState.map:
                map.Draw(spriteBatch);
                break;

            case GameState.letters:
                l.Draw(spriteBatch);
                break;

            case GameState.colors:
                c.Draw(spriteBatch);
                break;

            case GameState.numbers:
                nu.Draw(spriteBatch);
                break;

            default:
                break;
            }
            spriteBatch.End();
            base.Draw(gameTime);
        }