public void RenderToControl(int x, int y) { IntPtr hdc = NativeUser32Api.ControlDC(Control); RenderTo(hdc, x, y); NativeUser32Api.ReleaseDC(Control.Handle, hdc); }
public GDISurface(int width, int height, Control compatibleControl, bool bindControl) { IntPtr hDCControk = NativeUser32Api.ControlDC(compatibleControl); Init(width, height, hDCControk); NativeUser32Api.ReleaseDC(compatibleControl.Handle, hDCControk); if (bindControl) { Control = compatibleControl; } else { } Create(); }