private void OnPlayerSpawn(NativePlayerSpawnEvent eventdata) { if (this.playerPool.Entities.TryGetValue(eventdata.Playerid, out var player) == false) { this.logger.LogWarning($"Received a {nameof(NativePlayerSpawnEvent)} from player {eventdata.Playerid}, but the player could not be found."); return; } this.WrapCancellableEvent(eventdata, new PlayerSpawnEvent(player)); }
private void OnPlayerSpawn(NativePlayerSpawnEvent eventdata) { this.logger.LogInformation($"Player {eventdata.Playerid} spawned"); eventdata.Cancelled = false; }