public static float GetTerrainElevation(float x, float y, bool checkVoxels = false) { return(Native3DEngineMethods.GetTerrainElevation(x, y, checkVoxels)); }
public static void SetVariableValue(HDRParams param, Vec3 value) { Native3DEngineMethods.SetTimeOfDayVariableValueColor((int)param, value); }
public static float GetTerrainElevation(int x, int y) { return(Native3DEngineMethods.GetTerrainZ(x, y)); }
public static void SetVariableValue(ShadowParams param, float value) { Native3DEngineMethods.SetTimeOfDayVariableValue((int)param, value); }