public override void Draw(NVGcontext ctx) { if (X == X1 && Y == Y1) { return; } NanoVG.nvgBeginPath(ctx); NanoVG.nvgMoveTo(ctx, X, Y); NanoVG.nvgLineTo(ctx, X1, Y1); NanoVG.nvgStroke(ctx); }
public override void Draw(NVGcontext ctx) { RefreshRelativePlacement(); if (!this.isVisible) { return; } Vector2 pos = this.localPosition; Vector2 size = this.size; Theme style = this.theme; int ds = style.windowDropShadowSize; int cr = style.windowCornerRadius; int ds2 = 2 * ds; int cr2 = 2 * cr; int ah = this.anchorHeight; // draw drop shadow. NVGpaint shadowPaint = NanoVG.nvgBoxGradient(ctx, pos.X, pos.Y, size.X, size.Y, cr2, ds2 , style.dropShadowColor , style.transparentColor); NanoVG.nvgBeginPath(ctx); NanoVG.nvgRect(ctx, pos.X - ds, pos.Y - ds, size.X + ds2, size.Y + ds2); NanoVG.nvgRoundedRect(ctx, pos.X, pos.Y, size.X, size.Y, cr); NanoVG.nvgPathWinding(ctx, (int)NVGsolidity.NVG_HOLE); NanoVG.nvgFillPaint(ctx, shadowPaint); NanoVG.nvgFill(ctx); // draw window. NanoVG.nvgBeginPath(ctx); NanoVG.nvgRoundedRect(ctx, pos.X, pos.Y, size.X, size.Y, cr); // draw anchor triangle. NanoVG.nvgMoveTo(ctx, pos.X - 15, pos.Y + ah); NanoVG.nvgLineTo(ctx, pos.X + 1, pos.Y + ah - 15); NanoVG.nvgLineTo(ctx, pos.X + 1, pos.Y + ah + 15); NanoVG.nvgFillColor(ctx, style.windowPopupColor); NanoVG.nvgFill(ctx); // draw contents. DrawChildren(ctx); }
public void RenderConnection(Connection connection, Vector2 end) { var bound = connection.GetBounds(); var pos = new Vector2(bound.X, bound.Y); var v = new Vector2((pos - end).Length / 4, 0); if (pos == end) { return; } NanoVG.nvgSave(MainWindow.Nvg); NanoVG.nvgLineCap(MainWindow.Nvg, (int)NvgLineCap.Round); NanoVG.nvgStrokeColor(MainWindow.Nvg, NanoVG.nvgRGBA(128, 128, 128, 255)); var ctrl1 = connection.Side == NodeSide.Input ? pos - v : pos + v; var ctrl2 = connection.Side == NodeSide.Input ? end + v : end - v; NanoVG.nvgBeginPath(MainWindow.Nvg); NanoVG.nvgMoveTo(MainWindow.Nvg, pos.X, pos.Y); NanoVG.nvgBezierTo(MainWindow.Nvg, ctrl1.X, ctrl1.Y, ctrl2.X, ctrl2.Y, end.X, end.Y); NanoVG.nvgStroke(MainWindow.Nvg); NanoVG.nvgRestore(MainWindow.Nvg); }
public static void RenderGraph(NVGcontext vg, float x, float y) { int i; float avg, w, h; string str; avg = GetGraphAverage(); w = 200; h = 35; NanoVG.nvgBeginPath(vg); NanoVG.nvgRect(vg, x, y, w, h); NanoVG.nvgFillColor(vg, NanoVG.nvgRGBA(0, 0, 0, 128)); NanoVG.nvgFill(vg); NanoVG.nvgBeginPath(vg); NanoVG.nvgMoveTo(vg, x, y + h); if (style == (int)GraphrenderStyle.GRAPH_RENDER_FPS) { for (i = 0; i < GRAPH_HISTORY_COUNT; i++) { float v = 1.0f / (0.00001f + values[(head + i) % GRAPH_HISTORY_COUNT]); float vx, vy; if (v > 80.0f) { v = 80.0f; } vx = x + ((float)i / (GRAPH_HISTORY_COUNT - 1)) * w; vy = y + h - ((v / 80.0f) * h); NanoVG.nvgLineTo(vg, vx, vy); } } else if (style == (int)GraphrenderStyle.GRAPH_RENDER_PERCENT) { for (i = 0; i < GRAPH_HISTORY_COUNT; i++) { float v = values[(head + i) % GRAPH_HISTORY_COUNT] * 1.0f; float vx, vy; if (v > 100.0f) { v = 100.0f; } vx = x + ((float)i / (GRAPH_HISTORY_COUNT - 1)) * w; vy = y + h - ((v / 100.0f) * h); NanoVG.nvgLineTo(vg, vx, vy); } } else { for (i = 0; i < GRAPH_HISTORY_COUNT; i++) { float v = values[(head + i) % GRAPH_HISTORY_COUNT] * 1000.0f; float vx, vy; if (v > 20.0f) { v = 20.0f; } vx = x + ((float)i / (GRAPH_HISTORY_COUNT - 1)) * w; vy = y + h - ((v / 20.0f) * h); NanoVG.nvgLineTo(vg, vx, vy); } } NanoVG.nvgLineTo(vg, x + w, y + h); NanoVG.nvgFillColor(vg, NanoVG.nvgRGBA(255, 192, 0, 128)); NanoVG.nvgFill(vg); NanoVG.nvgFontFace(vg, "sans"); if (name[0] != '\0') { NanoVG.nvgFontSize(vg, 14.0f); NanoVG.nvgTextAlign(vg, (int)(NVGalign.NVG_ALIGN_LEFT | NVGalign.NVG_ALIGN_TOP)); NanoVG.nvgFillColor(vg, NanoVG.nvgRGBA(240, 240, 240, 192)); NanoVG.nvgText(vg, x + 3, y + 1, name); } if (style == (int)GraphrenderStyle.GRAPH_RENDER_FPS) { NanoVG.nvgFontSize(vg, 18.0f); NanoVG.nvgTextAlign(vg, (int)(NVGalign.NVG_ALIGN_RIGHT | NVGalign.NVG_ALIGN_TOP)); NanoVG.nvgFillColor(vg, NanoVG.nvgRGBA(240, 240, 240, 255)); str = String.Format("{0:0.00} FPS", 1.0f / avg); NanoVG.nvgText(vg, x + w - 3, y + 1, str); NanoVG.nvgFontSize(vg, 15.0f); NanoVG.nvgTextAlign(vg, (int)(NVGalign.NVG_ALIGN_RIGHT | NVGalign.NVG_ALIGN_BOTTOM)); NanoVG.nvgFillColor(vg, NanoVG.nvgRGBA(240, 240, 240, 160)); str = String.Format("{0:0.00} ms", avg * 1000.0f); NanoVG.nvgText(vg, x + w - 3, y + h - 1, str); } else if (style == (int)GraphrenderStyle.GRAPH_RENDER_PERCENT) { NanoVG.nvgFontSize(vg, 18.0f); NanoVG.nvgTextAlign(vg, (int)(NVGalign.NVG_ALIGN_RIGHT | NVGalign.NVG_ALIGN_TOP)); NanoVG.nvgFillColor(vg, NanoVG.nvgRGBA(240, 240, 240, 255)); str = String.Format("{0:0.0} %", avg * 1.0f); NanoVG.nvgText(vg, x + w - 3, y + 1, str); } else { NanoVG.nvgFontSize(vg, 18.0f); NanoVG.nvgTextAlign(vg, (int)(NVGalign.NVG_ALIGN_RIGHT | NVGalign.NVG_ALIGN_TOP)); NanoVG.nvgFillColor(vg, NanoVG.nvgRGBA(240, 240, 240, 255)); str = String.Format("{0:0.00} ms", avg * 1000.0f); NanoVG.nvgText(vg, x + w - 3, y + 1, str); } }
public override void Draw(NVGcontext ctx) { Theme style = this.theme; int ds = style.windowDropShadowSize; int cr = style.windowCornerRadius; int hh = style.windowHeaderHeight; Vector2 pos = this.localPosition; Vector2 size = this.size; NanoVG.nvgSave(ctx); NanoVG.nvgBeginPath(ctx); NanoVG.nvgRoundedRect(ctx, pos.X, pos.Y, size.X, size.Y, cr); NanoVG.nvgFillColor(ctx, this.mouseFocus ? style.windowFillFocusedColor : style.windowFillUnfocusedColor); NanoVG.nvgFill(ctx); NVGpaint shadowPaint = NanoVG.nvgBoxGradient(ctx , pos.X, pos.Y, size.X, size.Y , cr * 2, ds * 2 , style.dropShadowColor , style.transparentColor); NanoVG.nvgBeginPath(ctx); NanoVG.nvgRect(ctx, pos.X - ds, pos.Y - ds, size.X + 2 * ds, size.Y + 2 * ds); NanoVG.nvgRoundedRect(ctx, pos.X, pos.Y, size.X, size.Y, cr); NanoVG.nvgPathWinding(ctx, (int)NVGsolidity.NVG_HOLE); NanoVG.nvgFillPaint(ctx, shadowPaint); NanoVG.nvgFill(ctx); // draw header. if (!string.IsNullOrEmpty(this.title)) { NVGpaint headerPaint = NanoVG.nvgLinearGradient( ctx , pos.X, pos.Y, pos.X, pos.Y + hh , style.windowHeaderGradientTopColor , style.windowHeaderGradientBotColor ); NanoVG.nvgBeginPath(ctx); NanoVG.nvgRoundedRect(ctx, pos.X, pos.Y, size.X, hh, cr); NanoVG.nvgFillPaint(ctx, headerPaint); NanoVG.nvgFill(ctx); NanoVG.nvgBeginPath(ctx); NanoVG.nvgRoundedRect(ctx, pos.X, pos.Y, size.X, hh, cr); NanoVG.nvgStrokeColor(ctx, style.windowHeaderSepTopColor); NanoVG.nvgSave(ctx); NanoVG.nvgIntersectScissor(ctx, pos.X, pos.Y, size.X, 0.5f); NanoVG.nvgStroke(ctx); NanoVG.nvgResetScissor(ctx); NanoVG.nvgRestore(ctx); NanoVG.nvgBeginPath(ctx); NanoVG.nvgMoveTo(ctx, pos.X + 0.5f, pos.Y + hh - 1.5f); NanoVG.nvgLineTo(ctx, pos.X + size.X - 0.5f, pos.Y + hh - 1.5f); NanoVG.nvgStrokeColor(ctx, style.windowHeaderSepBotColor); NanoVG.nvgStroke(ctx); NanoVG.nvgFontSize(ctx, style.standardFontSize + 2f); NanoVG.nvgFontFace(ctx, style.fontBold); NanoVG.nvgTextAlign(ctx, (int)(NVGalign.NVG_ALIGN_CENTER | NVGalign.NVG_ALIGN_MIDDLE)); Vector2 headerTextPos; headerTextPos.X = pos.X + size.X * 0.5f; headerTextPos.Y = pos.Y + hh * 0.5f; NanoVG.nvgFontBlur(ctx, 2f); NanoVG.nvgFillColor(ctx, style.dropShadowColor); NanoVG.nvgText(ctx, headerTextPos.X, headerTextPos.Y, this.title); NanoVG.nvgFontBlur(ctx, 0f); NanoVG.nvgFillColor(ctx, this.focused ? style.windowTitleFocusedColor : style.windowTitleUnfocusedColor); NanoVG.nvgText(ctx, headerTextPos.X, headerTextPos.Y - 1f, this.title); } NanoVG.nvgRestore(ctx); base.Draw(ctx); }
private void Render(object sender, FrameEventArgs e) { // Reset the view GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit); //GL.PushMatrix(); NanoVG.nvgBeginFrame(Nvg, Width, Height, 1); NanoVG.nvgSave(Nvg); NanoVG.nvgScale(Nvg, Zoom, Zoom); //_grid.Draw(); NanoVG.nvgTranslate(Nvg, _nodeRenderer.gridOffset.X, _nodeRenderer.gridOffset.Y); NanoVG.nvgStrokeWidth(Nvg, 2); NanoVG.nvgStrokeColor(Nvg, NanoVG.nvgRGBA(0, 0, 0, 255)); NanoVG.nvgBeginPath(Nvg); NanoVG.nvgMoveTo(Nvg, -_nodeRenderer.gridPitch, 0); NanoVG.nvgLineTo(Nvg, _nodeRenderer.gridPitch, 0); NanoVG.nvgStroke(Nvg); NanoVG.nvgBeginPath(Nvg); NanoVG.nvgMoveTo(Nvg, 0, -_nodeRenderer.gridPitch); NanoVG.nvgLineTo(Nvg, 0, _nodeRenderer.gridPitch); NanoVG.nvgStroke(Nvg); const int cxnLineWidth = 3; NanoVG.nvgStrokeWidth(Nvg, cxnLineWidth); if (Selection.DraggingConnection != null) { var end = _mouseCanvasSpace; if (Selection.CreatingConnectedNode) { end = new Vector2(_contextMenu.X, _contextMenu.Y); } var picked = Selection.HoveringConnection; if (picked != null && picked.Side != Selection.DraggingConnection.Side) { var b = picked.GetBounds(); end = new Vector2(b.X, b.Y); } _nodeRenderer.RenderConnection(Selection.DraggingConnection, end); } foreach (var node in Graph) { _nodeRenderer.RenderConnections(node); } foreach (var node in Graph) { _nodeRenderer.RenderNode(node); } if (Selection.SelectionRectangle != null && Selection.SelectionRectangle.Width != 0 && Selection.SelectionRectangle.Height != 0) { NanoVG.nvgFillColor(Nvg, _selectionRectangleColor.ToNvgColor()); NanoVG.nvgBeginPath(Nvg); var r = Selection.SelectionRectangle; var x = Math.Min(r.X, r.X + r.Width); var y = Math.Min(r.Y, r.Y + r.Height); var w = Math.Abs(r.Width); var h = Math.Abs(r.Height); NanoVG.nvgRect(Nvg, x, y, w, h); NanoVG.nvgFill(Nvg); } NanoVG.nvgRestore(Nvg); _contextMenu.Render(); GL.Color4(0, 0, 0, 1f); if (Keyboard[Key.D] && Focused && TextBoxHandler.TextBox == null) { // Static diagnostic header NanoVG.nvgSave(Nvg); NanoVG.nvgFillColor(Nvg, Color.Black.ToNvgColor()); NvgHelper.RenderString($"{Zoom}x Zoom"); NanoVG.nvgTranslate(Nvg, 0, FontLineHeight); NvgHelper.RenderString($"{Graph.Count} Nodes"); // Sparklines // GL.Translate(5, (int)(Height - Font.Common.LineHeight * 1.4f * 2), 0); // _fpsSparkline.Render(Color.Blue, Color.LimeGreen); // GL.Translate(0, (int)(Font.Common.LineHeight * 1.4f), 0); // _renderTimeSparkline.Render(Color.Blue, Color.LimeGreen); NanoVG.nvgRestore(Nvg); } NanoVG.nvgEndFrame(Nvg); // Swap the graphics buffer SwapBuffers(); }
public override void Draw(NVGcontext ctx) { NanoVG.nvgMoveTo(ctx, X, Y); }