Example #1
0
        public void setDetails(string gameType, TimeSpan time)
        {
            this.gameType = gameType;
            switch (gameType)
            {
            case "Easy":
                if (details.TimeEasy == TimeSpan.FromSeconds(0) || time < details.TimeEasy)
                {
                    NameEasyText.Text     = "";
                    NameEasyText.ReadOnly = false;
                    TimeEasyLabel.Text    = time.ToString();
                    details.TimeEasy      = time;
                    highscore             = true;
                }
                NameEasyText.Select();
                break;

            case "Medium":
                if (details.TimeMedium == TimeSpan.FromSeconds(0) || time < details.TimeMedium)
                {
                    NameMediumText.Text     = "";
                    NameMediumText.ReadOnly = false;
                    TimeMediumLabel.Text    = time.ToString();
                    details.TimeMedium      = time;
                    highscore = true;
                }
                NameMediumText.Select();
                break;

            case "Hard":
                if (details.TimeHard == TimeSpan.FromSeconds(0) || time < details.TimeHard)
                {
                    NameHardText.Text     = "";
                    NameHardText.ReadOnly = false;
                    TimeHardLabel.Text    = time.ToString();
                    details.TimeHard      = time;
                    highscore             = true;
                }
                NameHardText.Select();
                break;
            }
        }
Example #2
0
 public ResultSheet()
 {
     InitializeComponent();
     loadDetails();
     NameEasyText.Select();
 }