Example #1
0
        int[] GetIds(Player p, string[] parts, out string[] names)
        {
            int        count = Math.Max(1, parts.Length - 1);
            List <int> ids   = new List <int>();

            names = new string[count];

            for (int i = 0; i < names.Length; i++)
            {
                names[i] = PlayerInfo.FindOfflineNameMatches(p, parts[i]);
                if (names[i] == null)
                {
                    return(null);
                }

                Group grp     = Group.GroupIn(names[i]);
                bool  canUndo = p == null || grp.Permission < p.Rank || p.name.CaselessEq(names[i]);
                if (!canUndo)
                {
                    MessageTooHighRank(p, "undo", false); return(null);
                }

                ids.AddRange(NameConverter.FindIds(names[i]));
            }
            return(ids.ToArray());
        }
Example #2
0
        int[] GetIds(Player p, string[] parts, CommandData data, out string[] names)
        {
            int        count = Math.Max(1, parts.Length - 1);
            List <int> ids   = new List <int>();

            names = new string[count];

            for (int i = 0; i < names.Length; i++)
            {
                names[i] = PlayerDB.MatchNames(p, parts[i]);
                if (names[i] == null)
                {
                    return(null);
                }

                Group grp = PlayerInfo.GetGroup(names[i]);
                if (!p.name.CaselessEq(names[i]))
                {
                    if (!CheckRank(p, data, grp.Permission, "undo", false))
                    {
                        return(null);
                    }
                }

                ids.AddRange(NameConverter.FindIds(names[i]));
            }
            return(ids.ToArray());
        }
Example #3
0
        void UndoLastDrawOp(Player p)
        {
            UndoDrawOpEntry[] entries = p.DrawOps.Items;
            if (entries.Length == 0)
            {
                p.Message("You have no draw operations to undo.");
                p.Message("Try using %T/Undo [timespan] %Sinstead.");
                return;
            }

            for (int i = entries.Length - 1; i >= 0; i--)
            {
                UndoDrawOpEntry entry = entries[i];
                if (entry.DrawOpName == "UndoSelf")
                {
                    continue;
                }
                p.DrawOps.Remove(entry);

                UndoSelfDrawOp op = new UndoSelfDrawOp();
                op.who = p.name; op.ids = NameConverter.FindIds(p.name);

                op.Start = entry.Start; op.End = entry.End;
                DrawOpPerformer.Do(op, null, p, new Vec3S32[] { Vec3U16.MinVal, Vec3U16.MaxVal });
                p.Message("Undo performed.");
                return;
            }

            p.Message("Unable to undo any draw operations, as all of the " +
                      "past 50 draw operations are %T/Undo %Sor %T/Undo [timespan]");
            p.Message("Try using %T/Undo [timespan] %Sinstead");
        }
Example #4
0
        public override void Use(Player p, string message, CommandData data)
        {
            TimeSpan delta = TimeSpan.Zero;
            bool area = message.CaselessStarts("area ");
            if (area) message = message.Substring("area ".Length);

            if (message.Length == 0) message = p.name;
            string[] parts = message.SplitSpaces();

            if (parts.Length >= 2) {
                if (!CommandParser.GetTimespan(p, parts[1], ref delta, "highlight the past", "s")) return;
            } else {
                delta = TimeSpan.FromMinutes(30);
            }

            parts[0] = PlayerDB.MatchNames(p, parts[0]);
            if (parts[0] == null) return;
            int[] ids = NameConverter.FindIds(parts[0]);

            if (!area) {
                Vec3S32[] marks = new Vec3S32[] { Vec3U16.MinVal, Vec3U16.MaxVal };
                HighlightPlayer(p, delta, parts[0], ids, marks);
            } else {
                p.Message("Place or break two blocks to determine the edges.");
                HighlightAreaArgs args = new HighlightAreaArgs();
                args.ids = ids; args.who = parts[0]; args.delta = delta;
                p.MakeSelection(2,  "Selecting region for %SHighlight", args, DoHighlightArea);
            }
        }
Example #5
0
        void UndoSelf(Player p, TimeSpan delta)
        {
            UndoDrawOp op = new UndoSelfDrawOp();

            op.Start = DateTime.UtcNow.Subtract(delta);
            op.who   = p.name; op.ids = NameConverter.FindIds(p.name);

            DrawOpPerformer.Do(op, null, p, new Vec3S32[] { Vec3U16.MinVal, Vec3U16.MaxVal });
            if (op.found)
            {
                p.Message("Undid your changes for the past &b{0}", delta.Shorten(true));
                Logger.Log(LogType.UserActivity, "{0} undid their own actions for the past {1}",
                           p.name, delta.Shorten(true));
            }
            else
            {
                p.Message("No changes found by you in the past &b{0}", delta.Shorten(true));
            }
        }
Example #6
0
        static int[] GetIds(Player p, CommandData data, string[] parts, out string[] names)
        {
            int        count = Math.Max(1, parts.Length - 1);
            List <int> ids   = new List <int>();

            names = new string[count];

            for (int i = 0; i < names.Length; i++)
            {
                names[i] = PlayerDB.MatchNames(p, parts[i]);
                if (names[i] == null)
                {
                    return(null);
                }

                Group grp = Group.GroupIn(names[i]);
                if (!CheckRank(p, data, names[i], grp.Permission, "prune", false))
                {
                    return(null);
                }
                ids.AddRange(NameConverter.FindIds(names[i]));
            }
            return(ids.ToArray());
        }
Example #7
0
        public override void Perform(Vec3S32[] marks, Brush brush, DrawOpOutput output)
        {
            int[] ids = NameConverter.FindIds(Player.name);
            if (ids.Length == 0)
            {
                return;
            }

            this.output = output;
            // can't use "using" as it creates a local var, and read lock reference may be changed by DrawOpPerformer class
            try {
                BlockDBReadLock = Level.BlockDB.Locker.AccquireRead();
                if (Level.BlockDB.FindChangesBy(ids, Start, End, out dims, RedoBlock))
                {
                    return;
                }
            } finally {
                if (BlockDBReadLock != null)
                {
                    BlockDBReadLock.Dispose();
                }
            }
            this.output = null;
        }