private void StartSmelt(NWPlaceable forge, NWPlayer pc, NWItem item) { int charges = forge.GetLocalInt("FORGE_CHARGES"); if (item.Resref == "power_core") { item.Destroy(); charges += 10 + CalculatePerkCoalBonusCharges(pc) + GetPowerCoreDurability(item) * 2; forge.SetLocalInt("FORGE_CHARGES", charges); NWPlaceable flames = (forge.GetLocalObject("FORGE_FLAMES")); if (!flames.IsValid) { Vector flamePosition = BiowarePosition.GetChangedPosition(forge.Position, 0.36f, forge.Facing); Location flameLocation = _.Location(forge.Area.Object, flamePosition, 0.0f); flames = (_.CreateObject(_.OBJECT_TYPE_PLACEABLE, "forge_flame", flameLocation)); forge.SetLocalObject("FORGE_FLAMES", flames.Object); } return; } else if (charges <= 0) { ReturnItemToPC(pc, item, "You must power the refinery with a power unit before refining."); return; } // Ready to smelt float baseCraftDelay = 18.0f - (18.0f * PerkService.GetCreaturePerkLevel(pc, PerkType.SpeedyRefining) * 0.1f); pc.IsBusy = true; NWNXPlayer.StartGuiTimingBar(pc, baseCraftDelay, string.Empty); // Any component bonuses on the ore get applied to the end product. var itemProperties = item.ItemProperties.Where(x => _.GetItemPropertyType(x) == (int)CustomItemPropertyType.ComponentBonus || _.GetItemPropertyType(x) == (int)CustomItemPropertyType.RecommendedLevel).ToList(); string itemResref = item.Resref; var @event = new OnCompleteSmelt(pc, itemResref, itemProperties); pc.DelayEvent(baseCraftDelay, @event); _.ApplyEffectToObject(_.DURATION_TYPE_TEMPORARY, _.EffectCutsceneImmobilize(), pc.Object, baseCraftDelay); pc.AssignCommand(() => _.ActionPlayAnimation(_.ANIMATION_LOOPING_GET_MID, 1.0f, baseCraftDelay)); item.Destroy(); }
public void CraftItem(NWPlayer oPC, NWPlaceable device) { var model = GetPlayerCraftingData(oPC); CraftBlueprint blueprint = _data.Single <CraftBlueprint>(x => x.ID == model.BlueprintID); if (blueprint == null) { return; } if (oPC.IsBusy) { oPC.SendMessage("You are too busy right now."); return; } if (!model.CanBuildItem) { oPC.SendMessage("You are missing one or more components..."); return; } oPC.IsBusy = true; int atmosphere = CalculateAreaAtmosphereBonus(oPC.Area); float modifiedCraftDelay = CalculateCraftingDelay(oPC, blueprint.SkillID, atmosphere); oPC.AssignCommand(() => { _.ClearAllActions(); _.ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 1.0f, modifiedCraftDelay); }); _.DelayCommand(1.0f * (modifiedCraftDelay / 2.0f), () => { _.ApplyEffectToObject(DURATION_TYPE_INSTANT, _.EffectVisualEffect(VFX_COM_BLOOD_SPARK_MEDIUM), device.Object); }); Effect immobilize = _.EffectCutsceneImmobilize(); immobilize = _.TagEffect(immobilize, "CRAFTING_IMMOBILIZATION"); _.ApplyEffectToObject(DURATION_TYPE_PERMANENT, immobilize, oPC.Object); _nwnxPlayer.StartGuiTimingBar(oPC, modifiedCraftDelay, ""); oPC.DelayEvent <CraftCreateItem>( modifiedCraftDelay, oPC); }
public static void CraftItem(NWPlayer oPC, NWPlaceable device) { var model = GetPlayerCraftingData(oPC); CraftBlueprint blueprint = DataService.CraftBlueprint.GetByID(model.BlueprintID); if (blueprint == null) { return; } if (oPC.IsBusy) { oPC.SendMessage("You are too busy right now."); return; } if (!model.CanBuildItem) { oPC.SendMessage("You are missing one or more components..."); return; } oPC.IsBusy = true; float modifiedCraftDelay = CalculateCraftingDelay(oPC, blueprint.SkillID); oPC.AssignCommand(() => { _.ClearAllActions(); _.ActionPlayAnimation(Animation.LoopingGetMid, 1.0f, modifiedCraftDelay); }); _.DelayCommand(1.0f * (modifiedCraftDelay / 2.0f), () => { _.ApplyEffectToObject(DurationType.Instant, _.EffectVisualEffect(VisualEffect.Vfx_Com_Blood_Spark_Medium), device.Object); }); var immobilize = _.EffectCutsceneImmobilize(); immobilize = _.TagEffect(immobilize, "CRAFTING_IMMOBILIZATION"); _.ApplyEffectToObject(DurationType.Permanent, immobilize, oPC.Object); NWNXPlayer.StartGuiTimingBar(oPC, modifiedCraftDelay, ""); var @event = new OnCreateCraftedItem(oPC); oPC.DelayEvent(modifiedCraftDelay, @event); }
public void OnModuleActivatedItem() { NWPlayer user = (_.GetItemActivator()); NWItem oItem = (_.GetItemActivated()); NWObject target = (_.GetItemActivatedTarget()); Location targetLocation = _.GetItemActivatedTargetLocation(); string className = oItem.GetLocalString("JAVA_SCRIPT"); if (string.IsNullOrWhiteSpace(className)) { className = oItem.GetLocalString("ACTIVATE_JAVA_SCRIPT"); } if (string.IsNullOrWhiteSpace(className)) { className = oItem.GetLocalString("JAVA_ACTION_SCRIPT"); } if (string.IsNullOrWhiteSpace(className)) { className = oItem.GetLocalString("SCRIPT"); } if (string.IsNullOrWhiteSpace(className)) { return; } user.ClearAllActions(); if (user.IsBusy) { user.SendMessage("You are busy."); return; } // Remove "Item." prefix if it exists. if (className.StartsWith("Item.")) { className = className.Substring(5); } App.ResolveByInterface <IActionItem>("Item." + className, (item) => { string invalidTargetMessage = item.IsValidTarget(user, oItem, target, targetLocation); if (!string.IsNullOrWhiteSpace(invalidTargetMessage)) { user.SendMessage(invalidTargetMessage); return; } float maxDistance = item.MaxDistance(user, oItem, target, targetLocation); if (maxDistance > 0.0f) { if (target.IsValid && (_.GetDistanceBetween(user.Object, target.Object) > maxDistance || user.Area.Resref != target.Area.Resref)) { user.SendMessage("Your target is too far away."); return; } else if (!target.IsValid && (_.GetDistanceBetweenLocations(user.Location, targetLocation) > maxDistance || user.Area.Resref != ((NWArea)_.GetAreaFromLocation(targetLocation)).Resref)) { user.SendMessage("That location is too far away."); return; } } CustomData customData = item.StartUseItem(user, oItem, target, targetLocation); float delay = item.Seconds(user, oItem, target, targetLocation, customData); int animationID = item.AnimationID(); bool faceTarget = item.FaceTarget(); Vector userPosition = user.Position; user.AssignCommand(() => { user.IsBusy = true; if (faceTarget) { _.SetFacingPoint(!target.IsValid ? _.GetPositionFromLocation(targetLocation) : target.Position); } if (animationID > 0) { _.ActionPlayAnimation(animationID, 1.0f, delay); } }); _nwnxPlayer.StartGuiTimingBar(user, delay, string.Empty); user.DelayEvent <FinishActionItem>( delay, className, user, oItem, target, targetLocation, userPosition, customData); }); }
private static void OnItemUsed() { NWPlayer user = _.OBJECT_SELF; NWItem oItem = _.StringToObject(NWNXEvents.GetEventData("ITEM_OBJECT_ID")); NWObject target = _.StringToObject(NWNXEvents.GetEventData("TARGET_OBJECT_ID")); var targetPositionX = (float)Convert.ToDouble(NWNXEvents.GetEventData("TARGET_POSITION_X")); var targetPositionY = (float)Convert.ToDouble(NWNXEvents.GetEventData("TARGET_POSITION_Y")); var targetPositionZ = (float)Convert.ToDouble(NWNXEvents.GetEventData("TARGET_POSITION_Z")); var targetPosition = Vector3(targetPositionX, targetPositionY, targetPositionZ); Location targetLocation = Location(user.Area, targetPosition, 0.0f); string className = oItem.GetLocalString("SCRIPT"); if (string.IsNullOrWhiteSpace(className)) { className = oItem.GetLocalString("ACTIVATE_SCRIPT"); } if (string.IsNullOrWhiteSpace(className)) { className = oItem.GetLocalString("ACTION_SCRIPT"); } if (string.IsNullOrWhiteSpace(className)) { className = oItem.GetLocalString("SCRIPT"); } // Legacy events follow. We can't remove these because of backwards compatibility issues with existing items. if (string.IsNullOrWhiteSpace(className)) { className = oItem.GetLocalString("JAVA_SCRIPT"); } if (string.IsNullOrWhiteSpace(className)) { className = oItem.GetLocalString("ACTIVATE_JAVA_SCRIPT"); } if (string.IsNullOrWhiteSpace(className)) { className = oItem.GetLocalString("JAVA_ACTION_SCRIPT"); } if (string.IsNullOrWhiteSpace(className)) { return; } // Bypass the NWN "item use" animation. NWNXEvents.SkipEvent(); user.ClearAllActions(); if (user.IsBusy) { user.SendMessage("You are busy."); return; } // Remove "Item." prefix if it exists. if (className.StartsWith("Item.")) { className = className.Substring(5); } IActionItem item = GetActionItemHandler(className); string invalidTargetMessage = item.IsValidTarget(user, oItem, target, targetLocation); if (!string.IsNullOrWhiteSpace(invalidTargetMessage)) { user.SendMessage(invalidTargetMessage); return; } // NOTE - these checks are duplicated in FinishActionItem. Keep both in sync. float maxDistance = item.MaxDistance(user, oItem, target, targetLocation); if (maxDistance > 0.0f) { NWObject owner = GetItemPossessor(target); if (target.IsValid && owner.IsValid) { // We are okay - we have targeted an item in our inventory (we can't target someone // else's inventory, so no need to actually check distance). } else if (target.Object == _.OBJECT_SELF) { // Also okay. } else if (target.IsValid && (GetDistanceBetween(user.Object, target.Object) > maxDistance || user.Area.Resref != target.Area.Resref)) { user.SendMessage("Your target is too far away."); return; } else if (!target.IsValid && (GetDistanceBetweenLocations(user.Location, targetLocation) > maxDistance || user.Area.Resref != ((NWArea)GetAreaFromLocation(targetLocation)).Resref)) { user.SendMessage("That location is too far away."); return; } } CustomData customData = item.StartUseItem(user, oItem, target, targetLocation); float delay = item.Seconds(user, oItem, target, targetLocation, customData); var animationID = item.AnimationID(); bool faceTarget = item.FaceTarget(); Vector3 userPosition = user.Position; user.AssignCommand(() => { user.IsBusy = true; if (faceTarget) { SetFacingPoint(!target.IsValid ? GetPositionFromLocation(targetLocation) : target.Position); } if (animationID > 0) { ActionPlayAnimation(animationID, 1.0f, delay); } }); if (delay > 0.0f) { NWNXPlayer.StartGuiTimingBar(user, delay, string.Empty); } var @event = new OnFinishActionItem(className, user, oItem, target, targetLocation, userPosition, customData); user.DelayEvent(delay, @event); }
private static void ActivateAbility(NWPlayer pc, NWObject target, Data.Entity.Perk entity, IPerkHandler perkHandler, int pcPerkLevel, PerkExecutionType executionType, int spellFeatID) { string uuid = Guid.NewGuid().ToString(); var effectiveStats = PlayerStatService.GetPlayerItemEffectiveStats(pc); int itemBonus = effectiveStats.CastingSpeed; float baseActivationTime = perkHandler.CastingTime(pc, (float)entity.BaseCastingTime, spellFeatID); float activationTime = baseActivationTime; int vfxID = -1; int animationID = -1; // Activation Bonus % - Shorten activation time. if (itemBonus > 0) { float activationBonus = Math.Abs(itemBonus) * 0.01f; activationTime = activationTime - activationTime * activationBonus; } // Activation Penalty % - Increase activation time. else if (itemBonus < 0) { float activationPenalty = Math.Abs(itemBonus) * 0.01f; activationTime = activationTime + activationTime * activationPenalty; } if (baseActivationTime > 0f && activationTime < 1.0f) { activationTime = 1.0f; } // Force ability armor penalties if (executionType == PerkExecutionType.ForceAbility) { float armorPenalty = 0.0f; string penaltyMessage = string.Empty; foreach (var item in pc.EquippedItems) { if (item.CustomItemType == CustomItemType.HeavyArmor) { armorPenalty = 2; penaltyMessage = "Heavy armor slows your force activation speed by 100%."; break; } else if (item.CustomItemType == CustomItemType.LightArmor) { armorPenalty = 1.25f; penaltyMessage = "Light armor slows your force activation speed by 25%."; } } if (armorPenalty > 0.0f) { activationTime = baseActivationTime * armorPenalty; pc.SendMessage(penaltyMessage); } } if (_.GetActionMode(pc.Object, ACTION_MODE_STEALTH) == 1) { _.SetActionMode(pc.Object, ACTION_MODE_STEALTH, 0); } _.ClearAllActions(); BiowarePosition.TurnToFaceObject(target, pc); if (executionType == PerkExecutionType.ForceAbility) { vfxID = VFX_DUR_IOUNSTONE_YELLOW; animationID = ANIMATION_LOOPING_CONJURE1; } if (vfxID > -1) { var vfx = _.EffectVisualEffect(vfxID); vfx = _.TagEffect(vfx, "ACTIVATION_VFX"); _.ApplyEffectToObject(DURATION_TYPE_TEMPORARY, vfx, pc.Object, activationTime + 0.2f); } if (animationID > -1) { pc.AssignCommand(() => _.ActionPlayAnimation(animationID, 1.0f, activationTime - 0.1f)); } pc.IsBusy = true; CheckForSpellInterruption(pc, uuid, pc.Position); pc.SetLocalInt(uuid, (int)SpellStatusType.Started); NWNXPlayer.StartGuiTimingBar(pc, (int)activationTime, ""); int perkID = entity.ID; pc.DelayEvent <FinishAbilityUse>(activationTime + 0.2f, pc, uuid, perkID, target, pcPerkLevel, spellFeatID); }