public void SetColor(object backend, Xwt.Drawing.Color color) { NSColor col = NSColor.FromDeviceRgba((float)color.Red, (float)color.Green, (float)color.Blue, (float)color.Alpha); col.Set(); col.SetFill(); }
public override void DrawRect(CGRect dirtyRect) { if (_brushToRenderer != null) { _brushToRenderer.SetFill(); } else { _colorToRenderer.SetFill(); } var innerRect = NSBezierPath.FromRoundedRect(Bounds, 0, 0); NSBezierPath bezierPath = new NSBezierPath(); bezierPath.MoveTo(new CGPoint(innerRect.Bounds.X, innerRect.Bounds.Y + _bottomLeft)); // Bottom left (origin): bezierPath.AppendPathWithArc(new CGPoint(innerRect.Bounds.X + _bottomLeft, innerRect.Bounds.Y + _bottomLeft), _bottomLeft, (float)180.0, (float)270.0); // Bottom right: bezierPath.AppendPathWithArc(new CGPoint(innerRect.Bounds.X + innerRect.Bounds.Width - _bottomRight, innerRect.Bounds.Y + _bottomRight), _bottomRight, (float)270.0, (float)360.0); // Top right: bezierPath.AppendPathWithArc(new CGPoint(innerRect.Bounds.X + innerRect.Bounds.Width - _topRight, innerRect.Bounds.Y + innerRect.Bounds.Height - _topRight), _topRight, (float)0.0, (float)90.0); // Top left: bezierPath.AppendPathWithArc(new CGPoint(innerRect.Bounds.X + _topLeft, innerRect.Bounds.Y + innerRect.Bounds.Height - _topLeft), _topLeft, (float)90.0, (float)180.0); // Implicitly creates left edge. bezierPath.Fill(); base.DrawRect(dirtyRect); }
public override void DrawWithFrame(RectangleF cellFrame, NSView inView) { borderColor.SetFill(); NSGraphics.RectFill( new RectangleF( cellFrame.X + padding / 2, cellFrame.Y + padding / 2, cellFrame.Width - padding, cellFrame.Height - padding ) ); base.DrawWithFrame(cellFrame, inView); }
public override void DrawRect(CGRect dirtyRect) { if (BackgroundColor != null) { BackgroundColor.SetFill(); NSBezierPath.FillRect(dirtyRect); } else { base.DrawRect(dirtyRect); } if (OnPaint != null) { OnPaint(dirtyRect.ToRectangleF()); } }
/// <summary> /// We are using separate layer for higliting elements on a main view /// This method is highliting GUI element depends on current introduction step /// </summary> public void DrawLayer(NSView view, CGRect dirtyRect) { var bg = Colors.WindowBackground; NSColor fillColor = NSColor.FromRgba(bg.RedComponent, bg.GreenComponent, bg.BlueComponent, 0.4f); NSColor strokeColor = NSColor.FromRgb(50, 158, 230); nfloat strokeWidth = 2; if (__InotroductionStage != IntroductionStageEnum.Finished) { NSBezierPath fillRect = NSBezierPath.FromRect(dirtyRect); fillColor.SetFill(); fillRect.Fill(); } if (__InotroductionStage == IntroductionStageEnum.Firewall) { CGRect fwRect = __MainViewController.GetFirewallControlViewRect(); NSBezierPath firewallPath = NSBezierPath.FromRoundedRect(fwRect, fwRect.Height / 2, fwRect.Height / 2); firewallPath.LineWidth = strokeWidth; strokeColor.SetStroke(); firewallPath.Stroke(); } if (__InotroductionStage == IntroductionStageEnum.ConnectBtn) { // CONNECT BUTTON CGRect circleRect = __MainViewController.GetConnectButtonViewRect(); NSBezierPath connectBthPth = NSBezierPath.FromRoundedRect(circleRect, circleRect.Width / 2, circleRect.Height / 2); connectBthPth.LineWidth = strokeWidth; strokeColor.SetStroke(); connectBthPth.Stroke(); } if (__InotroductionStage == IntroductionStageEnum.Servers) { // SERVERS SELECTION CGRect serversRect = __MainViewController.GetServerSelectionViewRect(); serversRect = new CGRect(serversRect.X + 3, serversRect.Y + 3, serversRect.Width - 6, serversRect.Height - 6); NSBezierPath serversViewPath = NSBezierPath.FromRoundedRect(serversRect, 4, 4); serversViewPath.LineWidth = strokeWidth; strokeColor.SetStroke(); serversViewPath.Stroke(); } }
public static XIR.Image RemoteRepresentation(this NSBezierPath nsbezierpath) { nfloat width = 1f; nfloat height = 1f; // We check here for the element count. If it is zero an error is being thrown if you access ControlPointBounds. if (nsbezierpath.ElementCount > 0) { // let's make sure we leave a little room for the line width drawing as well by adding the LineWidth of the // bezier path. width = nsbezierpath.ControlPointBounds.Width + nsbezierpath.LineWidth * 2; height = nsbezierpath.ControlPointBounds.Height + nsbezierpath.LineWidth * 2; } else { return(new NSImage(new CGSize(width, height)).RemoteRepresentation()); } var nsimage = new NSImage(new CGSize(width, height)); nsimage.LockFocus(); var transform = new NSAffineTransform(); // We need to offset the image a little, specifically by the line width, so it will not be cut off var offsetXZero = -nsbezierpath.ControlPointBounds.X; var offsetYZero = -nsbezierpath.ControlPointBounds.Y; transform.Translate(offsetXZero + nsbezierpath.LineWidth / 2, offsetYZero + nsbezierpath.LineWidth / 2); nsbezierpath.TransformUsingAffineTransform(transform); brush.SetFill(); nsbezierpath.Fill(); pen.SetStroke(); nsbezierpath.Stroke(); nsimage.UnlockFocus(); return(nsimage.RemoteRepresentation()); }
public override void DrawRect(CGRect dirtyRect) { if (BackgroundColor != null) { BackgroundColor.SetFill(); NSBezierPath.FillRect(dirtyRect); } else { base.DrawRect(dirtyRect); } if (RespectInteriorBackgroundStyle && (Superview as NSTableRowView)?.InteriorBackgroundStyle == NSBackgroundStyle.Dark) { DarkBgAttributedStringWithLinks.DrawString(Bounds); } else { AttributedStringWithLinks.DrawString(Bounds); } #if NSLINKLABEL_DEBUG int i = 0; foreach (var r in GetLinksRectsInternal()) { if (((++i) % 2) == 0) { NSColor.Yellow.SetFill(); } else { NSColor.Green.SetFill(); } NSBezierPath.FillRect(r.Value); } }
public void Fill(object backend) { var ctx = GetContext(backend); if (ctx.Pattern is GradientInfo) { GradientInfo gr = (GradientInfo)ctx.Pattern; NSGradient g = new NSGradient(gr.Colors.ToArray(), gr.Stops.ToArray()); g.DrawInBezierPath(ctx.Path, 0f); } else if (ctx.Pattern is NSColor) { NSColor col = (NSColor)ctx.Pattern; col.Set(); col.SetFill(); } else { ctx.Path.Fill(); } ctx.Pattern = null; ctx.Path.Dispose(); ctx.Path = new NSBezierPath(); }
public static void DrawUISwitch(CGRect dirtyRect, bool isEnabled, bool isSwitchOn, int BorderWidth, NSColor SwitchOnBackgroundColor, NSColor SwitchOffBackgroundColor, NSColor SwitchOffBorderColor, NSColor InternalSwitcherColor, NSColor InternalSwitcherShadowColor ) { NSGraphicsContext context = NSGraphicsContext.CurrentContext; context.CGContext.SaveState(); NSColor switchOnBackgroundColor = SwitchOnBackgroundColor; NSColor switchOffBackgroundColor = SwitchOffBackgroundColor; NSColor switchOffBorderColor = SwitchOffBorderColor; NSColor internalSwitcherColor = InternalSwitcherColor; NSColor internalSwitcherShadowColor = InternalSwitcherShadowColor; if (isEnabled == false) { // if disabled - set background color darker switchOnBackgroundColor = SetColorDarker(switchOnBackgroundColor); switchOffBackgroundColor = SetColorDarker(switchOffBackgroundColor); switchOffBorderColor = SetColorDarker(switchOffBorderColor); internalSwitcherColor = SetColorDarker(internalSwitcherColor); internalSwitcherShadowColor = SetColorDarker(internalSwitcherShadowColor); } nfloat offset = dirtyRect.Height * 0.1f; dirtyRect = new CGRect(dirtyRect.X + offset, dirtyRect.Y + offset, dirtyRect.Width - offset * 2, dirtyRect.Height - offset * 2); // set backgrund color NSColor bodyColor = (isSwitchOn)? switchOnBackgroundColor : switchOffBackgroundColor; bodyColor.SetFill(); // draw background NSBezierPath bodyPath = NSBezierPath.FromRoundedRect(dirtyRect, dirtyRect.Height / 2, dirtyRect.Height / 2); bodyPath.Fill(); // draw border if (!isSwitchOn) { bodyPath.AddClip(); bodyPath.LineWidth = BorderWidth; if (switchOffBorderColor != null) { switchOffBorderColor.SetStroke(); } bodyPath.Stroke(); } //restore \ save context status context.CGContext.RestoreState(); context.CGContext.SaveState(); // DRAW CIRCLE CGRect circleRect; if (!isSwitchOn) { circleRect = new CGRect(dirtyRect.X, dirtyRect.Y, dirtyRect.Height, dirtyRect.Height); } else { circleRect = new CGRect((dirtyRect.Width - dirtyRect.Height + dirtyRect.X), dirtyRect.Y, dirtyRect.Height, dirtyRect.Height); } // draw circle with shadow (no shadow for dark mode) if (!Colors.IsDarkMode) { CGRect circleShadowRect = new CGRect(circleRect.X + offset / 3, circleRect.Y + offset / 3, circleRect.Height - 2 * offset / 3, circleRect.Height - 2 * offset / 3); NSBezierPath circleShadowPath = NSBezierPath.FromRoundedRect(circleShadowRect, circleShadowRect.Height / 2, circleShadowRect.Height / 2); context.CGContext.SetShadow(new CGSize(offset / 3, -offset), offset * 1f, new CGColor(internalSwitcherShadowColor.RedComponent, internalSwitcherShadowColor.GreenComponent, internalSwitcherShadowColor.BlueComponent)); circleShadowPath.Fill(); } // restore context state context.CGContext.RestoreState(); // set circle color NSColor circleColor = internalSwitcherColor; circleColor.SetFill(); // draw circle without shadow to fill internal area filled by shadow NSBezierPath circlePath = NSBezierPath.FromRoundedRect(circleRect, circleRect.Height / 2, circleRect.Height / 2); circlePath.Fill(); // circle border circlePath.AddClip(); circlePath.LineWidth = 1; if (Colors.IsDarkMode) { // no border for Dark mode internalSwitcherColor.SetStroke(); } else { if (switchOffBorderColor != null) { switchOffBorderColor.SetStroke(); } } circlePath.Stroke(); }
public override void DrawSelection(CGRect dirtyRect) { selectedBkColor.SetFill(); NSBezierPath.FillRect(dirtyRect); DrawFocusedMessage(); }
public override void DrawRect(CoreGraphics.CGRect dirtyRect) { color.SetFill(); NSGraphics.RectFill(this.Bounds); }