protected void Delete(string path, NPipeIImportable importable) { editingImportable = null; lastEditingImportable = null; importable.Destroy(); Undo.DestroyObjectImmediate(importable as UnityEngine.Object); AssetDatabase.Refresh(); }
private void wipePreviewMeshFactories(string targetSocketName) { // var tsn = GetPreviewTargetSocketNames(); foreach (NPVoxFrame f in Frames) { var p = f.GetPreviewAttachmentForTargetSocket(targetSocketName, false); if (p != null && p.outputMeshFactory != null) { ((NPipeIComposite)p.outputMeshFactory).Input.Invalidate(); p.outputMeshFactory.Invalidate(); NPipeIImportable combiner = ((NPipeIComposite)p.outputMeshFactory).Input; combiner.Destroy(); // TODO: isn't this called automatically? Object.DestroyImmediate((UnityEngine.Object)combiner); p.outputMeshFactory.Destroy(); // TODO: isn't this called automatically? Object.DestroyImmediate((UnityEngine.Object)p.outputMeshFactory); p.outputMeshFactory = null; } } }