Example #1
0
    private bool DrawBoneSelection()
    {
        if (viewModel.PreviousModelFactory == null)
        {
            return(false);
        }
        NPVoxBoneModel previewModel = viewModel.EditorModelFactory.GetProduct() as NPVoxBoneModel;

        if (previewModel == null)
        {
            return(false);
        }

        if (!viewModel.IsBoneSelectionActive())
        {
            return(false);
        }

        NPVoxToUnity npVoxToUnity = new NPVoxToUnity(previewModel, viewModel.Animation.MeshFactory.VoxelSize);

        // affected area picker
        if (Event.current.isMouse && Event.current.type == EventType.MouseDown && Event.current.button == 0)
        {
//            NPVoxCoord someCoord = NPVoxCoord.INVALID;
            float  mouseScale = NPVoxHandles.GetMouseScale(SceneView.currentDrawingSceneView.camera);
            Camera cam        = SceneView.currentDrawingSceneView.camera;
            Ray    r          = SceneView.currentDrawingSceneView.camera.ScreenPointToRay(
                new Vector3(Event.current.mousePosition.x * mouseScale, -Event.current.mousePosition.y * mouseScale + Camera.current.pixelHeight)
                );
            NPVoxRayCastHit raycastHit = npVoxToUnity.Raycast(r, ((NPVoxAnimationEditorSession)target).previewFilter.transform, 20);
            if (raycastHit.IsHit)
            {
                uint boneMask = previewModel.GetBoneMask(raycastHit.Coord);
                if (boneMask != 0)
                {
                    if (Event.current.control || Event.current.command)
                    {
                        viewModel.ToggleBoneMask(boneMask, Event.current.shift);
                    }
                    else
                    {
                        viewModel.SetBoneMask(boneMask, Event.current.shift);
                    }
                }
            }
        }
        return(true);
    }
    private void MouseInput()
    {
        int       controlID = GUIUtility.GetControlID(FocusType.Passive);
        EventType eventType = Event.current.GetTypeForControl(controlID);
        Event     e         = Event.current;

        float mouseScale = NPVoxHandles.GetMouseScale(SceneView.currentDrawingSceneView.camera);
        Ray   r          = Camera.current.ScreenPointToRay(new Vector3(Event.current.mousePosition.x * mouseScale, -Event.current.mousePosition.y * mouseScale + Camera.current.pixelHeight));

        bool bShiftHeld = e.shift;
        bool bAltHeld   = e.alt;
        bool bCtrlHeld  = e.control;

        if (Event.current.mousePosition.y < TOOLBAR_HEIGHT)
        {
            // allow to click the buttons always
            return;
        }

        // if (viewModel.CurrentTool == GNBlockMapEditorVM.Tool.ERASE)
        if (inputController.IsErasingActive())
        {
            Handles.color = new Color(128, 0, 0, 0.25f);
            Handles.CubeCap(controlID, viewModel.CurrentCell, Quaternion.identity, viewModel.CellSize);
        }
        if (inputController.IsPrefabNavigationActive())
        {
            Handles.color = new Color(128, 128, 0, 0.05f);
            Handles.CubeCap(controlID, viewModel.CurrentCell, Quaternion.identity, viewModel.CellSize);
        }
        if (inputController.IsPickingActive())
        {
            Handles.color = new Color(128, 128, 0, 0.25f);
            Handles.CubeCap(controlID, viewModel.CurrentCell, Quaternion.identity, viewModel.CellSize);
        }
        if (inputController.IsRotationActive())
        {
            Handles.color = new Color(0, 128, 0, 0.05f);
            Handles.CubeCap(controlID, viewModel.CurrentCell, Quaternion.identity, viewModel.CellSize);
        }

        switch (eventType)
        {
        case EventType.Layout:

            if (inputController.TakeEvents())
            {
                HandleUtility.AddControl(
                    controlID,
                    HandleUtility.DistanceToCircle(r.origin, 10f)
                    );
            }

            break;

        case EventType.MouseDown:
            if (HandleUtility.nearestControl == controlID && e.button == 0)
            {
                GUIUtility.hotControl = controlID;

                if (inputController.MouseDown(e))
                {
                    e.Use();
                    SceneView.RepaintAll();
                }
            }
            break;

        case EventType.MouseUp:
            if (GUIUtility.hotControl == controlID)
            {
                GUI.changed           = true;
                GUIUtility.hotControl = 0;
                e.Use();
            }
            break;

        case EventType.MouseDrag:
            if (GUIUtility.hotControl == controlID)
            {
                if (inputController.MouseDrag(RayCast(r)))
                {
                    e.Use();
                    SceneView.RepaintAll();
                }
            }
            break;

        case EventType.ScrollWheel:
            if (inputController.WheelScrolled(e.delta, bShiftHeld, bAltHeld, bCtrlHeld))
            {
                e.Use();
                if (inputController.MouseMoved(RayCast(r)))
                {
                }
                SceneView.RepaintAll();
            }
            break;

        case EventType.MouseMove:
            if (inputController.MouseMoved(RayCast(r)))
            {
                e.Use();
                SceneView.RepaintAll();
            }
            break;
        }
    }