public void ModifyStatesTransition() { foreach (var state in stateNodes) { NPC_BaseData com = (NPC_BaseData)GetComponent(System.Type.GetType(state.state.ToString().Replace("STATE", "DATA"))); com.nextState = state.transition; } }
List <Item> GetSavedItems() { NPC_BaseData com = (NPC_BaseData)GetComponent(System.Type.GetType(whereItemSaved.ToString().Replace("STATE", "DATA"))); return(com.savedItems); }