public CSManager(List <Client> clients)
 {
     foreach (var client in clients)
     {
         client.OnReceivedPacketEvent(InComingPacket.AssignNPC2, p => HandleAssignNPC(new AssignNpcPacket(p)));
         client.OnReceivedPacketEvent(InComingPacket.AssignNPC1, p => HandleAssignNPC(new AssignNpcPacket(p)));
         client.OnReceivedPacketEvent(InComingPacket.NPCState, p => HandleNPCStateChange(new NpcStatePacket(p)));
         client.OnReceivedPacketEvent(InComingPacket.NPCMove, p => { var packet = new NPCMovePacket(p); HandleNPCMove(packet.EntityId, packet.Location); });
         client.OnReceivedPacketEvent(InComingPacket.NPCStop, p => { var packet = new NPCStopPacket(p); HandleNPCMove(packet.EntityId, packet.Location); });
         client.OnReceivedPacketEvent(InComingPacket.NPCMoveToTarget, p => { var packet = new NPCMoveToTargetPacket(p); HandleNPCMove(packet.EntityId, packet.Location); });
         client.OnReceivedPacketEvent(InComingPacket.NPCHit, p => { var packet = new NpcHitPacket(p); UpdateNPCLife(packet.EntityId, packet.LifePercentage); });
         client.Game.OnWorldItemEvent(i => HandleItemDrop(client.Game, i));
     }
 }
Example #2
0
        public CowManager(List <Client> killingclients, List <Client> listeningClients)
        {
            _killingClients = killingclients;

            var allClients = new List <Client>();

            allClients.AddRange(killingclients);
            allClients.AddRange(listeningClients);
            foreach (var client in allClients)
            {
                client.OnReceivedPacketEvent(InComingPacket.AssignNPC2, p => HandleAssignNPC(new AssignNpcPacket(p)));
                client.OnReceivedPacketEvent(InComingPacket.AssignNPC1, p => HandleAssignNPC(new AssignNpcPacket(p)));
                client.OnReceivedPacketEvent(InComingPacket.NPCState, p => HandleNPCStateChange(new NpcStatePacket(p)));
                client.OnReceivedPacketEvent(InComingPacket.NPCMove, p => { var packet = new NPCMovePacket(p); HandleNPCMove(packet.EntityId, packet.Location); });
                client.OnReceivedPacketEvent(InComingPacket.NPCStop, p => { var packet = new NPCStopPacket(p); HandleNPCMove(packet.EntityId, packet.Location); });
                client.OnReceivedPacketEvent(InComingPacket.NPCMoveToTarget, p => { var packet = new NPCMoveToTargetPacket(p); HandleNPCMove(packet.EntityId, packet.Location); });
                client.OnReceivedPacketEvent(InComingPacket.NPCHit, p => { var packet = new NpcHitPacket(p); UpdateNPCLife(packet.EntityId, packet.LifePercentage); });
                client.Game.OnWorldItemEvent(i => HandleItemDrop(client.Game, i));
            }
        }