public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     tNPCInteraction = new NPCInteraction[buffer.ReadInt(5)];
     for (int i = 0; i < tNPCInteraction.Length; i++) { tNPCInteraction[i] = new NPCInteraction(); tNPCInteraction[i].Parse(buffer); }
     Type = (NPCInteractOptionsType) buffer.ReadInt(2);
 }
Example #2
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID         = buffer.ReadUInt(32);
     tNPCInteraction = new NPCInteraction[buffer.ReadInt(5)];
     for (int i = 0; i < tNPCInteraction.Length; i++)
     {
         tNPCInteraction[i] = new NPCInteraction(); tNPCInteraction[i].Parse(buffer);
     }
     Type = (NPCInteractOptionsType)buffer.ReadInt(2);
 }