public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); tNPCInteraction = new NPCInteraction[buffer.ReadInt(5)]; for (int i = 0; i < tNPCInteraction.Length; i++) { tNPCInteraction[i] = new NPCInteraction(); tNPCInteraction[i].Parse(buffer); } Type = (NPCInteractOptionsType) buffer.ReadInt(2); }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); tNPCInteraction = new NPCInteraction[buffer.ReadInt(5)]; for (int i = 0; i < tNPCInteraction.Length; i++) { tNPCInteraction[i] = new NPCInteraction(); tNPCInteraction[i].Parse(buffer); } Type = (NPCInteractOptionsType)buffer.ReadInt(2); }