Example #1
0
    public void PickActDialog(NPCInteract npc)
    {
        for (int i = 0; i < npc.dialogs.Length; i++)
        {
            var dialog = npc.dialogs[i];
            if (dialog == null)
            {
                continue;
            }

            if (dialog.actNum == actSystem.act)
            {
                curDialog      = dialog;
                npc.dialogs[i] = null;
            }
        }
    }
        public PacketHandlers()
        {
            setPacketSizes();
            PacketHandler temp;

            temp = new ActionButton();
            handlers.Add(PacketId.CLOSE, temp);         //Close
            handlers.Add(PacketId.ACTIONBUTTON, temp);  //Actionbutton #1
            handlers.Add(PacketId.ACTIONBUTTON2, temp); //Actionbutton #2
            handlers.Add(PacketId.ACTIONBUTTON3, temp); //Actionbutton #3

            temp = new ClientAction();
            handlers.Add(PacketId.IDLE, temp);           //Idle
            handlers.Add(PacketId.MOVE_CAMERA, temp);    //Move camera
            handlers.Add(PacketId.PING, temp);           //Ping
            handlers.Add(PacketId.FOCUS, temp);          //Window focus
            handlers.Add(PacketId.CLICK_MOUSE, temp);    //Mouse
            handlers.Add(PacketId.WINDOW_TYPE, temp);    //Window type
            handlers.Add(PacketId.SOUND_SETTINGS, temp); //Toggle sound (sounds)

            temp = new Command();
            handlers.Add(PacketId.COMMAND, temp); //Commands

            temp = new Communication();
            handlers.Add(PacketId.ADD_FRIEND, temp);       //Add friend
            handlers.Add(PacketId.DELETE_FRIEND, temp);    //Delete friend
            handlers.Add(PacketId.ADD_IGNORE, temp);       //Add ignore
            handlers.Add(PacketId.DELETE_IGNORE, temp);    //Delete ignore
            handlers.Add(PacketId.SEND_PM, temp);          //Send PM
            handlers.Add(PacketId.CLAN_RANKS, temp);       //Set clan ranks
            handlers.Add(PacketId.CLAN_CHAT, temp);        //Join clan chat
            handlers.Add(PacketId.PUBLIC, temp);           //Public chat
            handlers.Add(PacketId.CLAN_KICK, temp);        //Clan chat kick
            handlers.Add(PacketId.PRIVACY_SETTINGS, temp); //public/private/trade chat settings

            temp = new Walk();
            handlers.Add(PacketId.WALK_1, temp); //Walk
            handlers.Add(PacketId.WALK_2, temp); //Walk
            handlers.Add(PacketId.WALK_3, temp); //Walk

            temp = new PlayerInteract();
            handlers.Add(PacketId.ATTACK_PLAYER, temp);   //Attack
            handlers.Add(PacketId.FOLLOW, temp);          //Follow
            handlers.Add(PacketId.TRADE, temp);           //Trade
            handlers.Add(PacketId.MAGIC_ON_PLAYER, temp); //Magic on player

            temp = new NPCInteract();
            handlers.Add(PacketId.NPC_FIRST_CLICK, temp);  //Attack
            handlers.Add(PacketId.NPC_SECOND_CLICK, temp); //Second click
            handlers.Add(PacketId.NPC_THIRD_CLICK, temp);  //Third click
            handlers.Add(PacketId.NPC_FOURTH_CLICK, temp); //Fourth click
            handlers.Add(PacketId.NPC_FIFTH_CLICK, temp);  //Fifth click
            handlers.Add(PacketId.NPC_EXAMINE, temp);      //Examine Npc
            handlers.Add(PacketId.MAGIC_ON_NPC, temp);     //Magic on NPC
            handlers.Add(PacketId.ITEM_ON_NPC, temp);      //Item on NPC


            temp = new ObjectInteract();
            handlers.Add(PacketId.OBJECT_FIRST_CLICK, temp);  //First click
            handlers.Add(PacketId.OBJECT_SECOND_CLICK, temp); //Second click
            handlers.Add(PacketId.OBJECT_THIRD_CLICK, temp);  //Third click
            handlers.Add(PacketId.OBJECT_FOURTH_CLICK, temp); //Fourth click
            handlers.Add(PacketId.OBJECT_FIFTH_CLICK, temp);  //Fifth click
            handlers.Add(PacketId.OBJECT_EXAMINE, temp);      //object examine

            temp = new ItemInteract();
            handlers.Add(PacketId.EQUIP, temp);                   //Equip item
            handlers.Add(PacketId.ITEM_ON_ITEM, temp);            //Item used on item
            handlers.Add(PacketId.INV_CLICK, temp);               //Inventory click item
            handlers.Add(PacketId.ITEM_ON_OBJECT, temp);          //Item used on object
            handlers.Add(PacketId.ITEM_ON_GROUND_ITEM, temp);     //Item used on ground item.
            handlers.Add(PacketId.INV_OPERATE, temp);             //Operate option
            handlers.Add(PacketId.INV_DROP, temp);                //Drop item
            handlers.Add(PacketId.PICKUP, temp);                  //Pick up item
            handlers.Add(PacketId.INV_SWAP_SLOT, temp);           //Swap item slot 1
            handlers.Add(PacketId.INV_SWAP_SLOT2, temp);          //Swap item slot 2
            handlers.Add(PacketId.INV_RIGHT_CLICK_OPTION1, temp); //Right click option 1
            handlers.Add(PacketId.INV_RIGHT_CLICK_OPTION2, temp); //Right click option 2
            handlers.Add(PacketId.INV_EXAMINE_ITEM, temp);        //Inventory item examine
            handlers.Add(PacketId.INV_EXAMINE_ITEM_GE, temp);     //Inventory item examine in GE_SELL_ITEM

            temp = new InterfaceOptions();
            handlers.Add(PacketId.ENTER_AMOUNT, temp);       //Enter amount
            handlers.Add(PacketId.ENTER_TEXT, temp);         // Enter text
            handlers.Add(PacketId.INTERFACE_CLICK_1, temp);  //Option 1
            handlers.Add(PacketId.INTERFACE_CLICK_2, temp);  //Option 2
            handlers.Add(PacketId.INTERFACE_CLICK_3, temp);  //Option 3
            handlers.Add(PacketId.INTERFACE_CLICK_4, temp);  //Option 4
            handlers.Add(PacketId.INTERFACE_CLICK_5, temp);  //Option 5
            handlers.Add(PacketId.INTERFACE_CLICK_6, temp);  //Option 6
            handlers.Add(PacketId.INTERFACE_CLICK_7, temp);  //Option 7
            handlers.Add(PacketId.INTERFACE_CLICK_8, temp);  //Option 8
            handlers.Add(PacketId.INTERFACE_CLICK_9, temp);  //Option 9
            handlers.Add(PacketId.INTERFACE_CLICK_10, temp); //Option 9
            handlers.Add(PacketId.GE_SEARCH, temp);          //Grand exchange search

            temp = new Unused();
            handlers.Add(PacketId.REIGON_LOADING, temp);     //Region loading, varied size
            handlers.Add(PacketId.PACKET_COUNT, temp);       //Sent after any click which increases 'count' in getPackets
            handlers.Add(PacketId.CLIENT_VARIABLE_30, temp); //Sent if a client variable is 30..unknown
            handlers.Add(PacketId.DODGY_PACKET, temp);       //Caused by a dodgy packet

            Console.WriteLine("Binded packetHandlers");
        }
Example #3
0
 public void setCurrentNPC(NPCInteract NPC)
 {
     currentNPC = NPC;
     Debug.Log(currentNPC);
 }