public NPCDefine GetNpcDefine(int npcID) { NPCDefine npc = null; DataManager.Instance.NPCs.TryGetValue(npcID, out npc); return(npc); }
private bool OnNpcInvokeInsrance(NPCDefine nPCDefine) { Debug.LogFormat("TestManager.OnNpcInvokeInsrance:npc:[{0}:{1}],type:{2},func:{3}", nPCDefine.ID, nPCDefine.Name, nPCDefine.Type, nPCDefine.Function); UITest test = UIManager.Instance.Show <UITest>(); return(true); }
public NPCDefine GetDefine(int id) { NPCDefine define = null; Managers.DataManager.Instance.NPCs.TryGetValue(id, out define); return(define); }
/// <summary> /// 任务交互 /// </summary> /// <param name="nPCDefine"></param> /// <returns></returns> public bool DoTaskInteractive(NPCDefine nPCDefine) { var status = QuestManager.Instance.GetQuestStatusByNpc(nPCDefine.ID); if (status == NpcQuestStatus.None) { return(false); } return(QuestManager.Instance.OpenNpcQuest(nPCDefine.ID)); }
// Use this for initialization void Start() { animator = GetComponent <Animator>(); npc = NPCManager.Instance.GetNpcDefine(npcID); renderer = GetComponentInChildren <SkinnedMeshRenderer>(); orignColor = renderer.sharedMaterial.color; this.StartCoroutine(Actions()); startForward = this.transform.forward; RefreshNpcStatus(); QuestManager.Instance.onQuestStatusChange += OnQuestStatusChange; }
public bool DoFuctionInteractive(NPCDefine nPCDefine) { if (nPCDefine.Type != NpcType.Functional) { return(false); } if (!eventMap.ContainsKey(nPCDefine.Function)) { return(false); } return(eventMap[nPCDefine.Function].Invoke(nPCDefine)); }
//交互 public bool Interactive(NPCDefine nPCDefine) { if (DoTaskInteractive(nPCDefine)) { return(true); } if (nPCDefine.Type == NpcType.Functional) { return(DoFuctionInteractive(nPCDefine)); } return(false); }
public bool Interactive(int npcID) { if (DataManager.Instance.NPCs.ContainsKey(npcID)) { NPCDefine npc = GetNpcDefine(npcID); return(Interactive(npc)); } else { return(false); } }
public bool TryNpcResponse(int id) { NPCDefine define = null; if (!Managers.DataManager.Instance.NPCs.TryGetValue(id, out define)) { return(false); } NPCHandle handle = null; if (!eventMap.TryGetValue(define.Type, out handle)) { return(false); } if (handle == null) { return(false); } return(handle(define)); }
private bool OnTaskHandle(NPCDefine define) { UiManager.Instance.Show <TestUi>(define.Name); return(true); }
private bool OnNpcInvokeShop(NPCDefine nPCDefine) { Debug.LogFormat("TestManager.OnNpcInvokeShop:npc:[{0}:{1}],type:{2},func:{3}", nPCDefine.ID, nPCDefine.Name, nPCDefine.Type, nPCDefine.Function); MessageBox.Show("点击" + nPCDefine.Name, "noc对话"); return(true); }
private bool OnOpenShop(NPCDefine nPCDefine) { ShowShop(nPCDefine.Param); return(true); }
void Start() { ani = GetComponent<Animator>(); Define = NPCManager.Instance.AddNpc(npcID, this); StartCoroutine(Action()); }