/** * This method creates a trigger that causes an item to be collected, * @param other the collectible item is being collided with */ void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "WordGem") //make word gems disappear { gemTracker.RemoveGem(); //Update tracker by 1 other.gameObject.SetActive(false); health.Heal(gemHealingPower); } if (other.gameObject.tag == "Food") //make food disappear { other.gameObject.SetActive(false); } }