Example #1
0
    // Use this for initialization
    void Start()
    {
        main_script        = GameObject.Find("Main Background").GetComponent <Main_Script>();
        main_screen_script = GameObject.Find("Main Screen").GetComponent <Main_screen_Script>();

        popup_text = GameObject.Find("Popup_text");

        OK_button  = GameObject.Find("Popup_OK");
        YES_button = GameObject.Find("Popup_YES");
        NO_button  = GameObject.Find("Popup_NO");
        OK_button.GetComponent <Button>().onClick.AddListener(OK_click);
        YES_button.GetComponent <Button>().onClick.AddListener(YES_click);
        NO_button.GetComponent <Button>().onClick.AddListener(NO_click);


        dropdown       = GameObject.Find("Popup_dropdown");
        OK_drop_button = GameObject.Find("Popup_drop_OK");
    }
Example #2
0
    public void Show_Popup_Text(string rule, string code, Main_Script.Human human)
    {
        dropdown.SetActive(false);
        OK_drop_button.SetActive(false);

        Set_Popup_Text(code, human);
        if (rule == "OK")
        {
            OK_button.SetActive(true);
            YES_button.SetActive(false);
            NO_button.SetActive(false);
        }
        else if (rule == "YN")
        {
            OK_button.SetActive(false);
            YES_button.SetActive(true);
            NO_button.SetActive(true);
        }
    }