public override RUISCalibrationPhase PreparationPhase(float deltaTime)
    {
        this.guiTextLowerLocal = "Step in front of the camera.";

        if (kinectSelection.GetNumberOfSelectedPlayers() >= 1)
        {
            return(RUISCalibrationPhase.ReadyToCalibrate);
        }
        else
        {
            return(RUISCalibrationPhase.Preparation);
        }
    }
Example #2
0
 private void DoWaitingForSkeleton()
 {
     statusText.text = "Step inside the area";
     if (kinectSelection.GetNumberOfSelectedPlayers() >= 1)
     {
         if (usePSMove)
         {
             currentState = State.WaitingForMovePress;
         }
         else
         {
             currentState = State.CalibratingWithoutMove;
         }
     }
 }