// Use this for initialization void Start() { enemyStats = GetComponent <NG_EnemyStatManager>(); localScale = transform.localScale; rb = GetComponent <Rigidbody2D> (); dirX = -1f; }
private NG_EnemyStatManager enemyStats; //Reference to Enemy stats -NG // Use this for initialization void Start() { target = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform> (); CPM = FindObjectOfType <CheckpointManager>(); SM = FindObjectOfType <SoundManager>(); //Get NG_StatManager & NG_EnemyStatManager -NG playerStats = FindObjectOfType <NG_StatManager>(); enemyStats = GetComponent <NG_EnemyStatManager>(); }
// Use this for initialization void Start() { checkPoint = FindObjectOfType <CheckpointManager>(); Score = FindObjectOfType <ScoreManager>(); enemyStats = FindObjectOfType <NG_EnemyStatManager>(); upgradeProgress = FindObjectOfType <NG_UpgradeProgress>(); audio = FindObjectOfType <SoundManager>(); controller2D = GetComponent <NG_CharacterController2D>(); LoadPlayerUpgrades(); health.CurrentVal = health.MaxVal; maxLives = upgradeProgress.highestLives; curLives = maxLives; //health.MaxVal = 3; //energy.MaxVal = 10; }