public override void Destroy(RichElement element, GameObject gameObject) { if (gameObject) { NGUIRichTextUtil.DestroyAnimationImage(gameObject); base.Destroy(element, gameObject); } }
public override void Destroy(RichElement element, GameObject gameObject) { if (gameObject) { NGUIRichTextUtil.DestroyAnimationImage(gameObject); base.Destroy(element, gameObject); } }