Example #1
0
    private void InitCoreManager()
    {
        RegisterLog();
        DontDestroyOnLoad(this.gameObject);
        log.Debug("Start game application...");
        GameWorld.GetInstance();
        LoggerView.GetInstance();
        CameraLayerManager.GetInstance();
        AssetLoader.GetInstance();
        ViewCameraManager.GetInstance().Init();
        LayerManager.GetInstance().Init();
        RemoteCallLogic.GetInstance();
        NGUIManager.GetInstance();

        LoginController.GetInstance();
        SceneLogic.GetInstance();
        PlayerController.GetInstance();
        BagLogic.GetInstance();
        NpcLogic.GetInstance();
        TimeManager.GetInstance();
        ViewManager.GetInstance();
        gameObject.AddComponent("CronJob");
        LoadResource();

        //ActiveRush.InitFx();



        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao03_xuanfengzhan_g2"));
        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao01_lipihuashantexiao"));
        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao03_xuanfengzhan"));
        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao03_xuanfengzhan_mingzhong2"));

        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao04_yuanyuewandao_mingzhong"));
        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao04_yuanyuewandao_mingzhong_g"));
        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao04_yuanyuewandao_wuqifeixing"));
        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao04_yuanyuewandao"));

        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao02_nuzhanbahuang_gongji"));
        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_daobin_06_nuhou_shifa"));

        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_daobin_05_zhenfei"));
        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_daobin_04_chongfeng"));
        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_daobin_04_chongfeng_mingzhong"));

        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_guaiwusiwang2"));

        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_levelup"));

        AssetLoader.GetInstance().Load(URLUtil.GetEffectPath("effect_guangquan_yellow"), PLAYER_SEL_LoadComplete, AssetType.BUNDLER);
        AssetLoader.GetInstance().Load(URLUtil.GetEffectPath("effect_guangquan2_red"), NPC_SEL_LoadComplete, AssetType.BUNDLER);

        PreLoad.GetInstance().OnEnterScene();
        SelecterManager.GetInstance();
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        awardScore = PlayerPrefs.GetInt("awardScore", 0);

        self = gameObject.GetComponent <Transform>();

        map      = GameObject.Find("MapManager").GetComponent <MapManager>();
        myCamera = GameObject.Find("Main Camera").GetComponent <CameraControl>();
        myNGUI   = GameObject.Find("UI Root").GetComponent <NGUIManager>();

        //一个bug,在start这个时间点,地图还未生成,造成参数范围异常的bug
        //Birth();
        //故一下输出结果为0
        //Debug.Log(map.mapSave.Count);

        UIEventListener.Get(gameObject).onClick = Func;
    }
Example #3
0
    //public bool CheckIsOnlyMainNormalWindows(LinkedList<WinID> MainNormalIDs) {
    //    var winVal = openWins.Last;
    //    while (winVal != null) {
    //        UIWin uiWindow = winVal.Value;
    //        WinID winID = uiWindow.ID;
    //        if (MainNormalIDs.Contains(winID) == false)
    //            return false;
    //        winVal = winVal.Previous;
    //    }
    //}

    public void Awake()
    {
        Instance = this;
    }